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  4. Goose Goose Duck
Goose Goose Duck logo
Media & Entertainment

Who Owns Goose Goose Duck?

Goose Goose Duck is owned by Gaggle Studios Inc., a privately held Canadian game development studio founded in 2020 by Shawn Fischtein, Simon Chu, Christopher Gloyd, and Ben Gallego. Gaggle Studios developed and self-publishes the game. The company is headquartered in Toronto, Ontario, Canada, and raised $2 million in seed funding from Makers Fund in 2021.

Parent Company

Gaggle Studios

Founded

2021

Status

Private

Headquarters

Toronto, Ontario, Canada

Goose Goose Duck Timeline

2020
Gaggle Studios

Parent company established in Toronto, Ontario, Canada

Company Founded
2021

Goose Goose Duck

Founded by Gaggle Studios (internal development)

Founded
budgetmass marketGlobal

Who Owns Goose Goose Duck?

  • Parent Company: Gaggle Studios
  • Ownership Type: Wholly owned
  • Company Type: Privately Held
BrandParent CompanyOwnership Type
Goose Goose DuckGaggle StudiosWholly owned

History of Goose Goose Duck

  • Founded: 2021
  • Founders: Gaggle Studios (internal development)

Gaggle Studios began developing Goose Goose Duck in 2020 after the founding team spent time playing Among Us internally and identified mechanics they wanted to improve. The team decided to build their own social deduction game rather than mod an existing title. They pitched the concept to Makers Fund, which was simultaneously approaching them with a similar idea, and the seed investment closed in parallel with the game's early access launch.

Goose Goose Duck entered Steam Early Access on April 29, 2021. The game launched as a voice-chat-integrated social deduction game for up to 16 players, where geese work to complete tasks on a spaceship while hidden ducks sabotage and eliminate them. The core mechanic drew direct inspiration from Among Us but added built-in proximity voice chat, a feature that distinguished it from competitors at the time.

For the first year and a half, the game maintained a modest player base. Western streamers picked it up briefly in early 2022, driving concurrent player counts to around 20,000 on Steam, but the surge was temporary. The game's trajectory changed in November 2022 when Kim Tae-hyung, a member of the K-pop group BTS known as V, streamed the game on WeVerse. That single 11-minute stream triggered a sustained viral wave, primarily driven by Chinese players accessing the game through Steam's unofficial availability in China.

By January 2023, Goose Goose Duck reached 700,000 concurrent players on Steam and 800,000 across PC and mobile combined. The game became one of the most-played titles on Steam by concurrent player count. The player base was overwhelmingly Chinese, despite the game not having received Chinese regulatory approval on PC or mobile. Gaggle Studios released new maps and roles to capitalize on the surge, including a duck role with remote elimination abilities.

Following the viral peak, player counts declined substantially through 2024 and 2025. The game's concurrent Steam player count settled into the range of 5,000 to 10,000 by 2026, with an all-time peak of approximately 703,000 recorded on Steam. The decline reflected the typical lifecycle of games that experience streamer-driven viral spikes without a sustained content ecosystem.

In 2026, Gaggle Studios licensed the Goose Goose Duck IP to Kingsoft World Games for a Chinese mainland mobile version, co-published with Huya. The licensed mobile version launched open beta testing in January 2026 and surpassed 10 million new user sign-ups within six days. Peak concurrent users on the Chinese mobile version reached the 700,000 to 1,000,000 range. The Chinese version includes localized content such as Chinese voice chat shortcuts, new game modes, and a themed variety show called "Goose Awards."

As of August 2026, Goose Goose Duck continues to receive regular content updates on Steam and mobile, with the most recent version (v4.10) adding two new roles: Swordsman Duck and Magpie. The game has accumulated over 88,000 reviews on Steam with an 87% positive rating, and over 30 million downloads across all platforms according to the CEO's LinkedIn profile.

About Gaggle Studios

What is Gaggle Studios?
Gaggle Studios Inc. is a privately held Canadian game development and publishing company founded in April 2020 in Toronto, Ontario. The company is best known for Goose Goose Duck, a free-to-play social deduction game that reached 800,000 concurrent players across PC and mobile in January 2023. The company employs approximately 18 people and raised $2 million in seed funding from Makers Fund in 2021.

Is Gaggle Studios publicly traded?
No, Gaggle Studios is not publicly traded. The company is privately held and owned by its four founders: Shawn Fischtein, Simon Chu, Christopher Gloyd, and Ben Gallego. Makers Fund holds a minority stake from the April 2021 seed funding round. No IPO plans have been announced.

Who founded Gaggle Studios?
Gaggle Studios was founded in April 2020 by Shawn Fischtein (CEO), Simon Chu (CTO), Christopher Gloyd (Director of Operations), and Ben Gallego (Art Director). Fischtein and Chu had prior experience building startups in mobile app development and location-based interactive entertainment. The four founders launched the company during the COVID-19 pandemic to create social games with integrated voice and video chat.

Where is Gaggle Studios based?
Gaggle Studios is headquartered in Toronto, Ontario, Canada. The company also maintains an office in Irvine, California, in the United States. The company's workforce of approximately 18 people is distributed across five countries: Canada, the United States, the United Kingdom, Italy, and Argentina. This distributed model allows the studio to hire talent without geographic restrictions.

How many brands does Gaggle Studios own?
Gaggle Studios owns one flagship game title, Goose Goose Duck, and operates a platform at gaggle.fun hosting several social games and escape room experiences. The company's portfolio is concentrated on a single game rather than diversified across multiple titles. The 2026 Chinese licensing deal expands the Goose Goose Duck IP rather than adding a new product line.

Who owns Gaggle Studios?
Gaggle Studios is owned by its four founders: Shawn Fischtein, Simon Chu, Christopher Gloyd, and Ben Gallego. The founders retain controlling ownership. Makers Fund, a venture capital firm focused on the games industry, holds a minority stake from the April 2021 seed funding round. No other external investors have been disclosed.

What is the Goose Goose Duck Chinese licensing deal?
In 2026, Gaggle Studios licensed the Goose Goose Duck IP to Kingsoft World Games for a Chinese mainland mobile version, co-published with Huya, a Chinese live-streaming platform. The licensed version launched open beta testing in January 2026 and surpassed 10 million new user sign-ups within six days. The financial terms of the licensing agreement have not been publicly disclosed.

  • Founded: 2020
  • Headquarters: Toronto, Ontario, Canada
  • Company Type: Privately Held
  • Revenue: Not publicly disclosed
  • Employees: Approximately 18

Visit Gaggle Studios website

View full company profile for Gaggle Studios

Where Is Goose Goose Duck Made / Based?

  • Headquarters: Toronto, Ontario, Canada

Goose Goose Duck Categories & Tags

Social DeductionMultiplayer GameIndie GamePc GameMobile GameVideo Game

Goose Goose Duck Sustainability & Ethics

Gaggle Studios has not published a sustainability report or third-party environmental certification. As a small digital game studio distributing exclusively through digital channels, the company does not have the physical manufacturing footprint associated with physical products.

Goose Goose Duck's monetization is cosmetic-only. Players can purchase cosmetic items and bundles, but these do not affect gameplay or provide competitive advantages. The game does not use loot boxes; cosmetics are sold as fixed items. This approach aligns with player-friendly monetization practices that have faced less regulatory scrutiny than randomized reward systems.

The game's voice chat feature, while central to its appeal, has raised concerns about unmoderated voice interactions between minors and adults in public lobbies. Gaggle Studios has not published formal community safety audit data or detailed moderation policies for voice chat content.

Awards & Recognition

Goose Goose Duck has not received major industry awards from bodies such as The Game Awards, BAFTA, or the Golden Joystick Awards. The game's recognition has come primarily from its commercial performance and player metrics rather than critical accolades.

The game's notable achievement is its placement among Steam's most-played games by concurrent player count, reaching 703,000 concurrent players on Steam in January 2023. This placed it in the top tier of Steam games by peak concurrent players, alongside titles with significantly larger development budgets.

Goose Goose Duck Recalls & Controversies

Player Count Decline Post-Viral Peak (2023 to 2025): Following the January 2023 viral surge, Goose Goose Duck's concurrent player counts declined sharply. Industry observers attributed the decline to the game's reliance on streamer-driven growth without a sustained content ecosystem to retain players long-term. By 2026, average concurrent players on Steam had settled to approximately 7,000, down from a peak of over 700,000. Gaggle Studios has continued updating the game but has not publicly addressed the retention challenge in detail.

Unmoderated Voice Chat (Ongoing): The game's built-in proximity voice chat allows real-time voice communication between all players in a lobby, including minors and adults. Public lobbies are open to anyone. Gaggle Studios has not implemented comprehensive voice chat moderation tools, and no independent assessments of the platform's safety measures for younger players have been published. This concern is common to social deduction games with voice features but is particularly relevant given Goose Goose Duck's large mobile player base, which skews younger.

Chinese Market Licensing Complexity (2026): The Chinese mobile version of Goose Goose Duck, licensed to Kingsoft World Games and co-published with Huya, operates separately from the global version. The original PC game was never officially approved by Chinese regulators, and the majority of Chinese players accessed it through Steam's unofficial availability in China. The 2026 licensing deal represents an effort to formalize the game's Chinese presence, but the relationship between the unregulated Steam player base and the licensed mobile version has created a fragmented market structure.

Goose Goose Duck Ownership: Pros & Cons

Advantages

  • +Gaggle Studios' independent status means all creative and operational decisions are made by the original founding team without publisher interference
  • +Free-to-play model across all platforms removes the purchase barrier that limits paid competitors
  • +Built-in proximity voice chat differentiates the game from competitors that require third-party voice tools
  • +The 2026 Chinese licensing deal with Kingsoft World Games opens a massive market without requiring Gaggle Studios to navigate Chinese regulatory approval independently
  • +Seed funding from Makers Fund provides financial runway while founders retain controlling ownership

Considerations

  • -Player retention after the 2023 viral peak has been a significant challenge, with concurrent players declining by over 98% from peak
  • -Revenue depends almost entirely on a single game and cosmetic microtransactions
  • -Unmoderated voice chat in public lobbies creates ongoing safety concerns, particularly for younger players
  • -The company's small team of approximately 18 people limits the pace of content development and moderation enforcement
  • -The Chinese licensing deal introduces dependence on a third-party publisher for that market, with limited control over localized operations

Frequently Asked Questions About Goose Goose Duck

Sources & Further Reading

  • Goose Goose Duck on Steam -
  • Gaggle Studios Official Website -
  • Gaggle Studios Seed Funding Announcement (Games Press) -
  • Inven Global: Gaggle CEO Shawn Fischtein Interview -
  • GameDiscover: How Goose Goose Duck Hit 700k CCU -
  • GameDeveloper: Goose Goose Duck Reaches 800,000 Concurrent Players -
  • Goose Goose Duck on Google Play -
  • Goose Goose Duck on Apple App Store -

Where to Buy

Disclosure: We may earn commission from purchases
AmazonGoose Goose Duck on Amazon

Competitors to Goose Goose Duck

These competing brands operate in the same categories and provide similar products or services. Compare key attributes to understand market positioning and competitive landscape.

BrandParent CompanyCountryFoundedMarket PositionPrimary MarketGender Target
Among UsAmong Us
Innersloth
USA
2018
Mass marketGlobalAll Genders
Project WinterProject Winter
Other Ocean Interactive
Canada
2019
Mass marketGlobalAll Genders
Town of Salem 2Town of Salem 2
Blankmediagames
USA
2023
Mass marketGlobalAll Genders
Unfortunate SpacemenUnfortunate Spacemen
New Blood Interactive
USA
2020
Mass marketGlobalAll Genders
PhasmophobiaPhasmophobia
Kinetic Games
United Kingdom
2020
Mass marketGlobalAll Genders

Learn More About Competitors

Among UsMedia Entertainment

Among Us

Owned by InnerSloth

Multiplayer social deduction game developed by InnerSloth, released in 2018, in which players work together to complete tasks while identifying impostors.

social-deductionmultiplayer-gameindie-game
Project WinterMedia Entertainment

Project Winter

Owned by Other Ocean Interactive

8-player multiplayer survival and social deception game developed by Other Ocean Interactive, released in 2019, where survivors escape the wilderness while hidden traitors sabotage them.

social-deductionmultiplayer-gamesurvival-game
Town of Salem 2Media Entertainment

Town of Salem 2

Owned by BlankMediaGames

Free-to-play multiplayer social deduction game developed by BlankMediaGames and published by Digital Bandidos, released in 2023, featuring role-based deception in a Salem setting.

social-deductionmultiplayer-gameindie-game
Unfortunate SpacemenMedia Entertainment

Unfortunate Spacemen

Owned by New Blood Interactive

Free-to-play multiplayer social deception game about shapeshifting betrayal in space, developed by Geoff Keene and published by New Blood Interactive, released in 2020.

social-deductionmultiplayer-gameindie-game
PhasmophobiaMedia Entertainment

Phasmophobia

Owned by Kinetic Games

Co-op psychological horror game developed by Kinetic Games, released in 2020, where players investigate haunted locations to identify ghost types using paranormal equipment.

horror-gameco-op-gameindie-game

Competitive Analysis

Market Positioning: Goose Goose Duck competes with 5 brands in the same categories, ranging from mass market to luxury positioning.

Geographic Distribution: Competitors are headquartered across multiple regions, indicating global competition in this market segment.

Brand Heritage: Competitor brands range from established heritage brands to newer market entrants, with founding years spanning several decades.

Independent Alternatives to Goose Goose Duck

Looking for brands with different ownership structures? These similar brands are not owned by Gaggle Studios, giving you alternative choices that support different corporate structures.

Project WinterMedia Entertainment

Project Winter

Owned by Other Ocean Interactive

8-player multiplayer survival and social deception game developed by Other Ocean Interactive, released in 2019, where survivors escape the wilderness while hidden traitors sabotage them.

social-deductionmultiplayer-gamesurvival-game
Privately Owned

Project Winter is owned by Other Ocean Interactive, offering a different ownership alternative.

Town of Salem 2Media Entertainment

Town of Salem 2

Owned by BlankMediaGames

Free-to-play multiplayer social deduction game developed by BlankMediaGames and published by Digital Bandidos, released in 2023, featuring role-based deception in a Salem setting.

social-deductionmultiplayer-gameindie-game
Privately Owned

Town of Salem 2 is owned by BlankMediaGames, offering a different ownership alternative.

Unfortunate SpacemenMedia Entertainment

Unfortunate Spacemen

Owned by New Blood Interactive

Free-to-play multiplayer social deception game about shapeshifting betrayal in space, developed by Geoff Keene and published by New Blood Interactive, released in 2020.

social-deductionmultiplayer-gameindie-game
Privately Owned

Unfortunate Spacemen is owned by New Blood Interactive, offering a different ownership alternative.

DisneyMedia Entertainment

Disney

Owned by The Walt Disney Company

American entertainment company and core brand of The Walt Disney Company, known for animated films, live-action entertainment, and theme parks.

animationentertainmentfilms
Publicly Traded

Disney operates independently without a large parent corporation.

POP MARTMedia Entertainment

POP MART

Owned by Pop Mart International Group Limited

Designer toy retail and product brand owned by Pop Mart International Group Limited, separate from character properties such as Molly and Labubu.

designer-toyscollectiblesblind-boxes
Publicly Traded

POP MART operates independently without a large parent corporation.

SiriusXMMedia Entertainment

SiriusXM

Owned by SiriusXM

American satellite radio and audio entertainment company providing subscription-based services across North America.

satellite-radioaudio-entertainmentsubscription-service
Publicly Traded

SiriusXM operates independently without a large parent corporation.

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Last reviewed: August 26, 2026 · Reviewed by Who Brands Editorial Team