American indie game development studio known for creating the multiplayer social deduction game Among Us.
Company Type
public
Founded
2015
Headquarters
Redmond, Washington, USA
Revenue
~$50M (est., FY2024)
Employees
~30
Primary Market
Global
InnerSloth operates as a small independent game development studio with approximately 15 employees. The company's business model focuses on creating high-quality multiplayer games with long-term player engagement rather than pursuing rapid release cycles or multiple simultaneous projects.
The company's primary revenue comes from Among Us through cosmetic purchases, mobile ads, and platform licensing fees. InnerSloth has maintained a player-friendly approach to monetization, focusing on optional cosmetic items rather than pay-to-win mechanics.
Despite their small size, InnerSloth has achieved remarkable success with Among Us becoming one of the most played games globally. The company has used this success to expand their team gradually while maintaining their indie studio culture and development philosophy.
InnerSloth was founded in 2015 by Marcus Bromander and Forest Willard, two game developers who previously worked together on various mobile and web games. The studio was established with the goal of creating unique multiplayer experiences that emphasized social interaction and emergent gameplay.
The company's first major project was Among Us, which was initially released in June 2018 to modest attention. The game was developed by a small team of just three people (including a third founder who later left the company) and was inspired by party games like Mafia and Werewolf.
For the first two years after release, Among Us maintained a small but dedicated player base. However, in mid-2020, the game experienced explosive growth during the COVID-19 pandemic, becoming a viral sensation through Twitch streams and YouTube content. By late 2020, Among Us had become one of the most popular games in the world with hundreds of millions of players.
Faced with overwhelming success, InnerSloth made the unusual decision in September 2020 to cancel the planned Among Us 2 sequel and instead focus on improving the original game. This decision reflected the company's commitment to their existing player base and their preference for sustainable development over rapid expansion.
InnerSloth owns 1 brand in our database.
InnerSloth is not a subsidiary of another company. It operates as an independent, privately held studio owned entirely by its founders Marcus Bromander and Forest Willard.
InnerSloth is not publicly traded on any stock exchange. The company remains privately held, with ownership maintained by its founders and small team.
InnerSloth was founded in 2015 by Marcus Bromander and Forest Willard, several years before they achieved massive success with Among Us.
InnerSloth was founded by Marcus Bromander and Forest Willard, two game developers who previously worked together on various web and mobile games before creating Among Us.
InnerSloth is a highly successful independent studio, with Among Us becoming one of the world's most popular games. The company represents a rare example of a tiny indie studio achieving global mainstream success.
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