Who Brands - Brand Ownership DirectoryWho Brands
HomeBrowse BrandsCategoriesCompaniesCompareBlogQuizAbout
HomeBrowse BrandsCategoriesCompaniesCompareBlogQuizAbout
Who Brands

Your trusted reference for brand ownership information. We provide factual, comprehensive data about who owns the brands you know.

Stay in the know

Get the latest ownership updates delivered to your inbox.

Browse

  • All Brands
  • Categories
  • Companies
  • Countries
  • Compare Brands
  • Blog
  • Brand Quiz
  • RSS Feed

Company

  • About Us
  • Methodology
  • Contact
  • FAQ
  • Submit a Brand
  • List Your Brand
  • Write for Us

Legal

  • Terms of Service
  • Privacy Policy
  • Cookie Policy
  • Affiliate Disclosure
  • Disclaimer

Support Us

☕Buy me a coffee

2026 Who Brands. All information is provided for educational purposes. Brand names and logos are trademarks of their respective owners.

  1. Home
  2. Brands
  3. Media & Entertainment
  4. Among Us
Among Us logo
Media & Entertainment

Who Owns Among Us?

Among Us is owned by InnerSloth LLC, a privately held independent American game development studio co-founded by Marcus Bromander and Forest Willard. InnerSloth developed Among Us internally and released it in June 2018. The company is headquartered in Redmond, Washington, and remains independently owned without external investors.

Parent Company

InnerSloth

Founded

2018

Status

Private

Headquarters

Redmond, Washington, USA

Among Us Timeline

2015
InnerSloth

Parent company established in Redmond, Washington, USA

Company Founded
2018

Among Us

Founded by InnerSloth (internal development)

Founded
mid rangemass marketGlobalOfficial Website

Who Owns Among Us?

  • Parent Company: InnerSloth
  • Ownership Type: Brand division
  • Company Type: Privately Held
BrandParent CompanyOwnership Type
Among UsInnerSlothBrand division

Where to Buy

Disclosure: We may earn commission from purchases
AmazonAmong Us on Amazon

History of Among Us

  • Founded: 2018
  • Founders: InnerSloth (internal development)

InnerSloth released Among Us on June 15, 2018, for iOS and Android. A PC version followed in November 2018 on Itch.io and later Steam. The game drew its core mechanic from the social deduction party game genre, typified by games like Mafia and Werewolf, adapted to a digital multiplayer setting with a sci-fi crew and impostor premise.

For approximately two years, the game had a small audience. In mid-2020, Korean and Brazilian streamers on Twitch discovered the game and began broadcasting it, which drove rapid adoption. By September 2020, the game was reaching peak concurrent player counts in the tens of millions. The timing coincided with the COVID-19 pandemic, during which demand for online social gaming increased significantly.

In September 2020, InnerSloth announced it was canceling a planned sequel, Among Us 2, to instead apply planned improvements to the original game. The team cited the strength of the existing player base and the practicality of updating the existing codebase rather than building a new title in parallel.

Following the viral peak, InnerSloth continued releasing content updates including new maps (The Skeld updates, Polus, The Airship, The Fungle), new crewmate roles (Guardian Angel, Scientist, Engineer, Shapeshifter), and cosmetic content. Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S ports launched in 2021.

By 2024, active player counts had declined significantly from the 2020 peak, which is typical for games that experience a viral growth spike. The game retains an active community and continues to receive updates as of 2026.

About InnerSloth

What does InnerSloth own?
InnerSloth owns two game titles: Among Us (2018) and The Henry Stickmin Collection (2021). The company is also developing Among Us Story: On Guard, a narrative adventure game set in the Among Us universe. The Among Us franchise includes the original game, the 2026 animated show on Paramount+, and various in-game crossover collaborations with other franchises.

Is InnerSloth publicly traded?
No, InnerSloth is not publicly traded. The company is privately held and owned entirely by its founders, Marcus Bromander and Forest Willard. InnerSloth has never raised venture capital or taken outside investment, which is unusual for a game studio that has achieved hundreds of millions of downloads.

Who founded InnerSloth?
InnerSloth was founded in 2015 by Marcus Bromander (also known as PuffballsUnited) and Forest Willard (also known as Fortebass). Bromander is a Flash animation artist who created the Henry Stickmin series on Newgrounds. Willard is a programmer who previously worked with Bromander on web and mobile games.

Where is InnerSloth based?
InnerSloth is headquartered in Redmond, Washington, USA, in the Seattle metropolitan area. The company operates as a remote-friendly studio, with team members working from the Redmond office and remotely from various locations. This flexible approach allows InnerSloth to hire talent without geographic restrictions.

How many brands does InnerSloth own?
InnerSloth owns two released game titles: Among Us and The Henry Stickmin Collection. A third title, Among Us Story: On Guard, is in development as of 2026. The company also licenses the Among Us IP for the animated show on Paramount+.

Who owns InnerSloth?
InnerSloth is owned entirely by its founders, Marcus Bromander and Forest Willard. There is no parent company, no external investors, and no publisher. Both founders share ownership and decision-making authority, with Bromander handling creative direction and Willard managing programming and technical operations.

What is Among Us Story: On Guard?
Among Us Story: On Guard is a narrative adventure game in development at InnerSloth as of 2026. Set in the Among Us universe, the game is a single-player story experience where players take on the role of a Crewmate trainee at MIRA R&D. A demo was released on Steam on June 15, 2026. The release date for the full game has not been announced.

  • Founded: 2015
  • Headquarters: Redmond, Washington, USA
  • Company Type: Privately Held
  • Revenue: Not publicly disclosed
  • Employees: Approximately 30

Visit InnerSloth website

View full company profile for InnerSloth

Where Is Among Us Made / Based?

  • Headquarters: Redmond, Washington, USA

Among Us Categories & Tags

Social DeductionMultiplayer GameIndie GameMobile GameVideo GameOnline Gaming

Among Us Sustainability & Ethics

InnerSloth has not published a sustainability report or third-party environmental certification. As a small digital game studio distributing exclusively through digital channels, InnerSloth does not have the physical manufacturing footprint associated with physical products.

The game implements a chat filter and optional quick chat mode with preset phrases, which is the primary moderation tool. A full free-text chat option is available with age-appropriate restrictions. InnerSloth has not published formal community safety audit data.

Among Us's monetization is cosmetic-only; items purchased do not provide competitive advantages. The game does not use loot boxes; cosmetics are priced individually or bundled in DLC packs.

Awards & Recognition

The Game Awards 2020: Among Us won Best Multiplayer Game at The Game Awards 2020. The award specifically recognized the online multiplayer category for the year's standout experience.

BAFTA Games Awards 2021: Among Us won Best Multiplayer at the BAFTA (British Academy of Film and Television Arts) Games Awards for 2021, which cover games released in the preceding calendar year.

Webby Awards 2021: Among Us received a Webby Award in the games category in 2021.

Google Play Best of 2020: Among Us won Best Game and Best Multiplayer Game in Google Play's annual best-of selection for 2020.

Apple App Store App of the Day: Among Us received multiple App of the Day features on the Apple App Store during its 2020 peak.

Among Us Recalls & Controversies

Server Instability at Viral Peak (2020): During the game's rapid growth in September and October 2020, Among Us servers experienced frequent crashes and connection failures due to infrastructure that was not scaled for tens of millions of concurrent users. InnerSloth publicly acknowledged the problem and worked to upgrade server capacity, but extended periods of instability affected the player experience for several weeks.

Cheating and Hacking (Ongoing): Among Us has been subject to organized cheating campaigns on PC, including the use of modified game clients to reveal impostor identities to all players or to broadcast spam messages in game chat. In November 2020, a particularly disruptive hacking campaign flooded game lobbies with unsolicited messages. InnerSloth issued patches and anti-cheat updates in response, though exploits have continued to appear periodically.

Among Us 2 Cancellation (September 2020): InnerSloth announced in September 2020 that it was canceling Among Us 2, a planned sequel that had been publicly announced only weeks earlier in August 2020. While framed as a positive decision to improve the original game, some players and observers interpreted the reversal as evidence of reactive product planning. InnerSloth stated the decision was made because the technical limitations they had hoped to resolve with a sequel were addressable within the existing game.

Age-Appropriate Content and Online Safety (Ongoing): Advocacy groups focused on children's online safety have noted that Among Us's online lobbies allow interaction between children and unknown adults, and that the chat filter does not prevent all inappropriate content. InnerSloth introduced stricter chat options for accounts registered as under 13, but independent assessments of the implementation's effectiveness are not available.

Among Us Ownership: Pros & Cons

Advantages

  • +InnerSloth's independent status means all creative decisions are made by the game's original developers without publisher pressure
  • +Cosmetic-only monetization does not create pay-to-win dynamics
  • +Free-to-play mobile model gives Among Us broad accessibility globally
  • +Cross-platform and cross-play support allows friends on different devices to play together
  • +Active update cadence with new content additions years after launch

Considerations

  • -Cheating and hacking tools for PC have been a recurring problem that is difficult to fully suppress without platform-level enforcement tools
  • -Online interactions between children and strangers are inherent to the open lobby system
  • -The game's viral peak has passed; the active player base is significantly smaller than in 2020-2021
  • -InnerSloth's small team size creates constraints on the speed of content updates and anti-cheat response
  • -No external publisher or parent company means the studio bears all operational risk independently

Frequently Asked Questions About Among Us

Sources & Further Reading

  • Among Us Official Website -
  • InnerSloth Developer Blog -
  • The Game Awards 2020 -
  • BAFTA Games Awards 2021 -
  • Wikidata: Among Us -
  • Steam: Among Us page -
  • Entertainment Software Association (ESA): US Games Industry Data -
  • Kotaku: Among Us coverage -

Competitors to Among Us

These competing brands operate in the same categories and provide similar products or services. Compare key attributes to understand market positioning and competitive landscape.

BrandParent CompanyCountryFoundedMarket PositionPrimary MarketGender Target
Goose Goose DuckGoose Goose Duck
Gaggle Studios
Canada
2021
Mass marketGlobalAll Genders
Town of Salem 2Town of Salem 2
Blankmediagames
USA
2023
Mass marketGlobalAll Genders
Unfortunate SpacemenUnfortunate Spacemen
New Blood Interactive
USA
2020
Mass marketGlobalAll Genders
Project WinterProject Winter
Other Ocean Interactive
Canada
2019
Mass marketGlobalAll Genders
PhasmophobiaPhasmophobia
Kinetic Games
United Kingdom
2020
Mass marketGlobalAll Genders

Learn More About Competitors

Goose Goose DuckMedia Entertainment

Goose Goose Duck

Owned by Gaggle Studios

Free-to-play social deduction game developed by Gaggle Studios, released in 2021, where geese complete tasks while ducks sabotage and eliminate players.

social-deductionmultiplayer-gameindie-game
Town of Salem 2Media Entertainment

Town of Salem 2

Owned by BlankMediaGames

Free-to-play multiplayer social deduction game developed by BlankMediaGames and published by Digital Bandidos, released in 2023, featuring role-based deception in a Salem setting.

social-deductionmultiplayer-gameindie-game
Unfortunate SpacemenMedia Entertainment

Unfortunate Spacemen

Owned by New Blood Interactive

Free-to-play multiplayer social deception game about shapeshifting betrayal in space, developed by Geoff Keene and published by New Blood Interactive, released in 2020.

social-deductionmultiplayer-gameindie-game
Project WinterMedia Entertainment

Project Winter

Owned by Other Ocean Interactive

8-player multiplayer survival and social deception game developed by Other Ocean Interactive, released in 2019, where survivors escape the wilderness while hidden traitors sabotage them.

social-deductionmultiplayer-gamesurvival-game
PhasmophobiaMedia Entertainment

Phasmophobia

Owned by Kinetic Games

Co-op psychological horror game developed by Kinetic Games, released in 2020, where players investigate haunted locations to identify ghost types using paranormal equipment.

horror-gameco-op-gameindie-game

Competitive Analysis

Market Positioning: Among Us competes with 5 brands in the same categories, ranging from mass market to luxury positioning.

Geographic Distribution: Competitors are headquartered across multiple regions, indicating global competition in this market segment.

Brand Heritage: Competitor brands range from established heritage brands to newer market entrants, with founding years spanning several decades.

Independent Alternatives to Among Us

Looking for brands with different ownership structures? These similar brands are not owned by InnerSloth, giving you alternative choices that support different corporate structures.

DisneyMedia Entertainment

Disney

Owned by The Walt Disney Company

American entertainment company and core brand of The Walt Disney Company, known for animated films, live-action entertainment, and theme parks.

animationentertainmentfilms
Publicly Traded

Disney operates independently without a large parent corporation.

POP MARTMedia Entertainment

POP MART

Owned by Pop Mart International Group Limited

Designer toy retail and product brand owned by Pop Mart International Group Limited, separate from character properties such as Molly and Labubu.

designer-toyscollectiblesblind-boxes
Publicly Traded

POP MART operates independently without a large parent corporation.

SiriusXMMedia Entertainment

SiriusXM

Owned by SiriusXM

American satellite radio and audio entertainment company providing subscription-based services across North America.

satellite-radioaudio-entertainmentsubscription-service
Publicly Traded

SiriusXM operates independently without a large parent corporation.

MinecraftMedia Entertainment

Minecraft

Owned by Microsoft Corporation

Best-selling sandbox video game of all time with over 350 million copies sold across all editions, developed by Mojang Studios and owned by Microsoft through its Xbox division.

sandbox-gamevideo-gamemicrosoft
Publicly Traded

Minecraft is owned by Microsoft Corporation, a public company, a different structure than Among Us's parent.

ABCMedia Entertainment

ABC

Owned by The Walt Disney Company

Major American broadcast television network with a rich history in news, entertainment, and sports programming, serving as a cornerstone of Disney Entertainment Television within The Walt Disney Company.

televisionbroadcastingnetwork
Publicly Traded

ABC is owned by The Walt Disney Company, a public company, a different structure than Among Us's parent.

Amazon MusicMedia Entertainment

Amazon Music

Owned by Amazon.com Inc.

American music streaming service developed and operated by Amazon.com Inc.

music-streamingstreamingaudio
Publicly Traded

Amazon Music is owned by Amazon.com Inc., a public company, a different structure than Among Us's parent.

Jobs at InnerSloth

Latest News About Among Us

Related Articles About Among Us

View more articles
Toy Brand Ownership: From LEGO to Hasbro
Entertainment

Toy Brand Ownership: From LEGO to Hasbro

LEGO is family-owned by the Kirk Kristiansens. Hasbro and Mattel are Wall Street-owned. Bandai Namco owns Tamagotchi. Discover who owns the biggest toy brands and why it matters. Explore our database.

Who Brands StaffSep 4, 2026
ToysLegoHasbro
Video Game Brands and Their Corporate Parents
Pop Culture

Video Game Brands and Their Corporate Parents

EA sold for $55B to Saudi Arabia's PIF, Silver Lake and Kushner's Affinity. Microsoft bought Activision Blizzard for $75.4B. Tencent owns Riot, Supercell, and stakes in Epic. Sony bought Bungie for $3.6B. Discover video game brands and their corporate parents.

Who Brands StaffSep 3, 2026
Video GamesAcquisitionsEa
Brands That Appeared in Super Bowl Ads Then Got Acquired
Pop Culture

Brands That Appeared in Super Bowl Ads Then Got Acquired

Poppi ran a Super Bowl ad in February 2025 and PepsiCo bought it for $1.95B. Grubhub debuted in Super Bowl LX after Wonder acquired it for $650M. WeatherTech ran its 14th ad. Discover brands that appeared in Super Bowl ads then got acquired.

Who Brands StaffSep 2, 2026
Super BowlAcquisitionsPoppi
View more articles

People Also Searched

Discover popular brands and companies in the Media & Entertainment category and related searches from other users.

4AD
Brandrecord-label

4AD

Influential British independent record label founded in 1979, known for a distinctive visual aesthetic and a roster spanning Cocteau Twins, Pixies, The National, and Grimes.

Brand in Media & Entertainment
independent-musicbritish-label
ABC
Brandtelevision

ABC

Major American broadcast television network with a rich history in news, entertainment, and sports programming, serving as a cornerstone of Disney Entertainment Television within The Walt Disney Company.

Brand in Media & Entertainment
broadcastingnetwork
Activision Blizzard
Brandvideo-games

Activision Blizzard

Video-game publishing identity owned by Microsoft since its $68.7 billion acquisition closed in October 2023.

Brand in Media & Entertainment
game-publishingxbox
Browse All Media & Entertainment

Last reviewed: June 1, 2026 · Reviewed by Who Brands Editorial Team