
Among Us is owned by InnerSloth LLC, a privately held independent American game development studio co-founded by Marcus Bromander and Forest Willard. InnerSloth developed Among Us internally and released it in June 2018. The company is headquartered in Redmond, Washington, and remains independently owned without external investors.
| Brand | Parent Company | Ownership Type |
|---|---|---|
| Among Us | InnerSloth | Brand division |
InnerSloth released Among Us on June 15, 2018, for iOS and Android. A PC version followed in November 2018 on Itch.io and later Steam. The game drew its core mechanic from the social deduction party game genre, typified by games like Mafia and Werewolf, adapted to a digital multiplayer setting with a sci-fi crew and impostor premise.
For approximately two years, the game had a small audience. In mid-2020, Korean and Brazilian streamers on Twitch discovered the game and began broadcasting it, which drove rapid adoption. By September 2020, the game was reaching peak concurrent player counts in the tens of millions. The timing coincided with the COVID-19 pandemic, during which demand for online social gaming increased significantly.
In September 2020, InnerSloth announced it was canceling a planned sequel, Among Us 2, to instead apply planned improvements to the original game. The team cited the strength of the existing player base and the practicality of updating the existing codebase rather than building a new title in parallel.
Following the viral peak, InnerSloth continued releasing content updates including new maps (The Skeld updates, Polus, The Airship, The Fungle), new crewmate roles (Guardian Angel, Scientist, Engineer, Shapeshifter), and cosmetic content. Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S ports launched in 2021.
By 2024, active player counts had declined significantly from the 2020 peak, which is typical for games that experience a viral growth spike. The game retains an active community and continues to receive updates as of 2026.
What does InnerSloth own?
InnerSloth owns two game titles: Among Us (2018) and The Henry Stickmin Collection (2021). The company is also developing Among Us Story: On Guard, a narrative adventure game set in the Among Us universe. The Among Us franchise includes the original game, the 2026 animated show on Paramount+, and various in-game crossover collaborations with other franchises.
Is InnerSloth publicly traded?
No, InnerSloth is not publicly traded. The company is privately held and owned entirely by its founders, Marcus Bromander and Forest Willard. InnerSloth has never raised venture capital or taken outside investment, which is unusual for a game studio that has achieved hundreds of millions of downloads.
Who founded InnerSloth?
InnerSloth was founded in 2015 by Marcus Bromander (also known as PuffballsUnited) and Forest Willard (also known as Fortebass). Bromander is a Flash animation artist who created the Henry Stickmin series on Newgrounds. Willard is a programmer who previously worked with Bromander on web and mobile games.
Where is InnerSloth based?
InnerSloth is headquartered in Redmond, Washington, USA, in the Seattle metropolitan area. The company operates as a remote-friendly studio, with team members working from the Redmond office and remotely from various locations. This flexible approach allows InnerSloth to hire talent without geographic restrictions.
How many brands does InnerSloth own?
InnerSloth owns two released game titles: Among Us and The Henry Stickmin Collection. A third title, Among Us Story: On Guard, is in development as of 2026. The company also licenses the Among Us IP for the animated show on Paramount+.
Who owns InnerSloth?
InnerSloth is owned entirely by its founders, Marcus Bromander and Forest Willard. There is no parent company, no external investors, and no publisher. Both founders share ownership and decision-making authority, with Bromander handling creative direction and Willard managing programming and technical operations.
What is Among Us Story: On Guard?
Among Us Story: On Guard is a narrative adventure game in development at InnerSloth as of 2026. Set in the Among Us universe, the game is a single-player story experience where players take on the role of a Crewmate trainee at MIRA R&D. A demo was released on Steam on June 15, 2026. The release date for the full game has not been announced.
InnerSloth has not published a sustainability report or third-party environmental certification. As a small digital game studio distributing exclusively through digital channels, InnerSloth does not have the physical manufacturing footprint associated with physical products.
The game implements a chat filter and optional quick chat mode with preset phrases, which is the primary moderation tool. A full free-text chat option is available with age-appropriate restrictions. InnerSloth has not published formal community safety audit data.
Among Us's monetization is cosmetic-only; items purchased do not provide competitive advantages. The game does not use loot boxes; cosmetics are priced individually or bundled in DLC packs.
The Game Awards 2020: Among Us won Best Multiplayer Game at The Game Awards 2020. The award specifically recognized the online multiplayer category for the year's standout experience.
BAFTA Games Awards 2021: Among Us won Best Multiplayer at the BAFTA (British Academy of Film and Television Arts) Games Awards for 2021, which cover games released in the preceding calendar year.
Webby Awards 2021: Among Us received a Webby Award in the games category in 2021.
Google Play Best of 2020: Among Us won Best Game and Best Multiplayer Game in Google Play's annual best-of selection for 2020.
Apple App Store App of the Day: Among Us received multiple App of the Day features on the Apple App Store during its 2020 peak.
Server Instability at Viral Peak (2020): During the game's rapid growth in September and October 2020, Among Us servers experienced frequent crashes and connection failures due to infrastructure that was not scaled for tens of millions of concurrent users. InnerSloth publicly acknowledged the problem and worked to upgrade server capacity, but extended periods of instability affected the player experience for several weeks.
Cheating and Hacking (Ongoing): Among Us has been subject to organized cheating campaigns on PC, including the use of modified game clients to reveal impostor identities to all players or to broadcast spam messages in game chat. In November 2020, a particularly disruptive hacking campaign flooded game lobbies with unsolicited messages. InnerSloth issued patches and anti-cheat updates in response, though exploits have continued to appear periodically.
Among Us 2 Cancellation (September 2020): InnerSloth announced in September 2020 that it was canceling Among Us 2, a planned sequel that had been publicly announced only weeks earlier in August 2020. While framed as a positive decision to improve the original game, some players and observers interpreted the reversal as evidence of reactive product planning. InnerSloth stated the decision was made because the technical limitations they had hoped to resolve with a sequel were addressable within the existing game.
Age-Appropriate Content and Online Safety (Ongoing): Advocacy groups focused on children's online safety have noted that Among Us's online lobbies allow interaction between children and unknown adults, and that the chat filter does not prevent all inappropriate content. InnerSloth introduced stricter chat options for accounts registered as under 13, but independent assessments of the implementation's effectiveness are not available.
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| Brand | Parent Company | Country | Founded | Market Position | Primary Market | Gender Target |
|---|---|---|---|---|---|---|
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| Kinetic Games | United Kingdom | 2020 | Mass market | Global | All Genders |
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