Who Owns Among Us?
Among Us is owned by InnerSloth, an independent American game development studio founded by Marcus Bromander and Forest Willard in 2015. Among Us was developed internally by InnerSloth and launched in 2018. InnerSloth is privately owned and operated by its founders, headquartered in Redmond, Washington, USA.
Parent Company
InnerSloth
Founded
2018
Status
Private
Headquarters
Redmond, Washington, USA
Who Owns Among Us?
- Parent Company: InnerSloth
- Ownership Type: Wholly owned
- Company Type: Publicly Traded
| Brand | Parent Company | Ownership Type |
|---|---|---|
| Among Us | InnerSloth | Wholly owned |
History of Among Us
- Founded: 2018
- Founders: InnerSloth (internal development)
Among Us was developed by InnerSloth and initially released on June 15, 2018, for iOS and Android devices. The game was created by a small team of three developers and was inspired by party games like Mafia and Werewolf, adapting the social deduction concept to a digital multiplayer format. The development team aimed to create a game that was accessible, fun, and encouraged social interaction among players. This innovative approach to adapting classic party game mechanics to digital multiplayer formats demonstrated InnerSloth's ability to identify and successfully execute on emerging gaming trends and player preferences.
For the first two years after release, Among Us maintained a small but dedicated player base, with gradual growth through word-of-mouth and mobile gaming communities. The game was later ported to PC in November 2018, expanding its potential audience and introducing the game to the Steam gaming community. During this period, InnerSloth continued to update the game with new features and improvements based on player feedback. This patient approach to game development and community building demonstrated InnerSloth's commitment to long-term game support and player satisfaction rather than pursuing rapid commercial success.
The breakthrough moment came in mid-2020 during the COVID-19 pandemic, when Among Us experienced explosive growth in popularity. The game became a viral sensation through Twitch streams and YouTube content, with major content creators discovering and sharing the game with their audiences. The pandemic's social distancing requirements created perfect conditions for a game that allowed friends to connect and interact online while engaging in collaborative and deceptive gameplay. This viral success demonstrated how external social conditions could dramatically impact game popularity and how well-designed social games could meet emerging social needs during challenging times.
By late 2020, Among Us had become a global cultural phenomenon with hundreds of millions of players worldwide. The game's success led to an unusual decision by InnerSloth in September 2020 to cancel the planned Among Us 2 sequel and instead focus on improving and expanding the original game. This decision reflected the studio's commitment to their existing player community and their recognition that the original game still had significant potential for growth and improvement. This unconventional approach to game development showcased InnerSloth's player-first philosophy and their willingness to make unconventional business decisions to better serve their community.
The game's continued success has led to numerous updates, new maps, roles, and features, maintaining its relevance and popularity in the competitive gaming landscape. Among Us has also expanded to console platforms, further broadening its accessibility and player base. This sustained success and continuous improvement demonstrates InnerSloth's ability to maintain long-term engagement with their player community while adapting to changing gaming trends and platform opportunities.
About InnerSloth
InnerSloth operates as a small independent game development studio with approximately 15 employees. The company's business model focuses on creating high-quality multiplayer games with long-term player engagement rather than pursuing rapid release cycles or multiple simultaneous projects.
The company's primary revenue comes from Among Us through cosmetic purchases, mobile ads, and platform licensing fees. InnerSloth has maintained a player-friendly approach to monetization, focusing on optional cosmetic items rather than pay-to-win mechanics.
Despite their small size, InnerSloth has achieved remarkable success with Among Us becoming one of the most played games globally. The company has used this success to expand their team gradually while maintaining their indie studio culture and development philosophy.
- Founded: 2015
- Headquarters: Redmond, Washington, USA
- Company Type: Publicly Traded
Where Is Among Us Made / Based?
- Headquarters: Redmond, Washington, USA
- Manufacturing / Operations: United States, Global (distributed development)
Among Us Ownership: Pros & Cons
Advantages
- +Cross-platform play allowing friends to play together regardless of device
- +Free-to-play on mobile with affordable pricing on other platforms
- +Simple, accessible gameplay mechanics suitable for all ages
- +Strong social gameplay encouraging communication and deduction skills
- +Regular content updates adding new features and cosmetics
Considerations
- -Repetitive gameplay loop may become predictable over time
- -Dependency on player communication and social interaction
- -Potential for toxic behavior and cheating in online multiplayer
- -Limited single-player content requiring multiplayer participation
- -Screen time concerns particularly for younger players
Frequently Asked Questions About Among Us
Where to Buy
Disclosure: We may earn commission from purchasesCompetitors to Among Us
These competing brands operate in the same categories and provide similar products or services. Compare key attributes to understand market positioning and competitive landscape.
| Brand | Parent Company | Country | Founded | Market Position | Primary Market | Gender Target |
|---|---|---|---|---|---|---|
| Sybo Games | Denmark | 2012 | Mass Market | Global | All Genders |
Learn More About Competitors
Competitive Analysis
Market Positioning: Among Us competes with 1 brands in the same categories, ranging from mass market to luxury positioning.
Geographic Distribution: Competitors are headquartered across multiple regions, indicating global competition in this market segment.
Brand Heritage: Competitor brands range from established heritage brands to newer market entrants, with founding years spanning several decades.
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