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  1. Home
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  4. Subway Surfers
Subway Surfers logo
Media & Entertainment

Who Owns Subway Surfers?

Subway Surfers is owned by SYBO Games, a Danish mobile game development studio headquartered in Copenhagen, Denmark. SYBO Games was acquired by Miniclip in July 2022 for an undisclosed sum. Miniclip is majority-owned by Tencent Holdings (HKEX: 0700), the Chinese technology conglomerate. Subway Surfers was developed by SYBO Games and launched on May 24, 2012. It has been downloaded over 4 billion times, making it the most downloaded mobile game in history, and has generated approximately $165 million in lifetime revenue. In 2025, the game recorded 191 million downloads.

Parent Company

SYBO Games

Acquired

2022

Status

Private

Headquarters

Copenhagen, Denmark

Subway Surfers Timeline

2010
SYBO Games

Parent company established in Copenhagen, Denmark

Company Founded
2012

Subway Surfers

Founded by SYBO Games (internal development)

Founded
2022
Acquired by SYBO Games

SYBO Games acquired Subway Surfers

Acquired
freemass marketGlobalOfficial Website

Who Owns Subway Surfers?

  • Parent Company: SYBO Games
  • Ownership Type: Wholly owned
  • Acquisition Year: 2022
  • Company Type: Privately Held
BrandParent CompanyOwnership Type
Subway SurfersSYBO GamesWholly owned

Where to Buy

Disclosure: We may earn commission from purchases
AmazonSubway Surfers on Amazon

History of Subway Surfers

  • Founded: 2012
  • Founders: SYBO Games (internal development)
  • Acquired by SYBO Games: 2022

Subway Surfers was developed by SYBO Games and initially released on May 24, 2012, for iOS devices. The game was created by Sylvester Rishoj Jensen and Bodie Jahn-Mulliner, who founded SYBO Games in 2010 after meeting at the Danish Design School.

The game was initially launched in partnership with Kiloo, another Danish mobile game studio, with SYBO Games handling development and Kiloo managing publishing and marketing. Subway Surfers quickly gained popularity due to its simple yet addictive gameplay, colorful graphics, and accessibility across different age groups.

Throughout 2012 and 2013, Subway Surfers expanded to Android devices and other mobile platforms, significantly increasing its player base. The game's success was driven by regular content updates, seasonal events, and the introduction of new characters and locations based on real-world cities through the "World Tour" format.

In 2017, Subway Surfers became the first mobile game to reach one billion downloads on Google Play. By 2018, the game had generated $100 million in lifetime revenue. In 2020, SYBO Games took over full development and publishing responsibilities from Kiloo, consolidating control over the franchise.

In July 2022, Miniclip acquired SYBO Games. The acquisition was completed shortly after Subway Surfers celebrated its 10th anniversary, during a record-breaking year for daily installs, daily active users, and daily revenues. At the time of the acquisition, the game had been downloaded over 1.8 billion times.

In 2023, Subway Surfers became the first mobile game to reach four billion downloads across Google Play and the Apple App Store, solidifying its position as the most downloaded mobile game in history. By 2024, lifetime revenue had reached approximately $165 million.

In 2025, Subway Surfers recorded 191 million downloads, up from 187 million in 2024. The game's downloads have been remarkably consistent, posting similar totals in 2023, though down from the 2022 peak of nearly 250 million downloads driven by a surge in China. The game was last updated on the Google Play Store on July 10, 2026, indicating continued active development.

About SYBO Games

Is SYBO Games a subsidiary of another company?
Yes, SYBO Games is a subsidiary of Miniclip, a Swiss-based mobile gaming company that acquired SYBO in July 2022. Miniclip is majority-owned by Tencent Holdings (HKEX: 0700), the Chinese technology conglomerate. SYBO's management team remained in place following the acquisition.

Is SYBO Games publicly traded?
No, SYBO Games is not publicly traded. It is a subsidiary of Miniclip, which is a private company majority-owned by Tencent. Tencent is publicly traded on the Hong Kong Stock Exchange under ticker 0700.HK, but neither Miniclip nor SYBO has its own public listing.

When was SYBO Games founded?
SYBO Games was founded in 2010 by Sylvester Rishoj Jensen and Bodie Jahn-Mulliner, two Danish game developers who met while studying at the Danish Design School. The studio launched Subway Surfers two years later in May 2012.

Who acquired SYBO Games?
Miniclip acquired SYBO Games in July 2022 for an undisclosed sum. Miniclip's CEO described SYBO as "one of the jewels of the mobile gaming industry." The acquisition was described as the biggest deal in European mobile games that year. SYBO's management team remained in place following the acquisition.

How many downloads does Subway Surfers have?
Subway Surfers surpassed 4.5 billion lifetime downloads in early 2025, making it the most downloaded mobile game of all time. The game has remained in the top five download charts every year since its 2012 launch. In 2025, the game recorded 191 million downloads.

What is Subway Surfers City?
Subway Surfers City is the sequel to Subway Surfers, launched globally on February 26, 2026. The endless runner features an upgraded art style, new gameplay mechanics and modes, and an expansive new environment. It reached over 7 million pre-registrations and generated $1.9 million in player spending in its first two months, with approximately 27 million installs.

What is SYBO Games' revenue?
SYBO's estimated annual revenue is approximately $30 million. The original Subway Surfers has generated approximately $165 million in lifetime revenue. Per the Danish business registry, SYBO reported 2025 profit of 137.2 million DKK on equity of 178.2 million DKK, an 8% improvement over the prior year.

How many employees does SYBO Games have?
SYBO employs approximately 130 people, with its workforce distributed across 13 countries including Denmark, Sweden, Spain, Portugal, and Italy. The Danish business registry reports 155 employees. The employee count has declined 19.4% year over year.

  • Founded: 2010
  • Headquarters: Copenhagen, Denmark
  • Company Type: Privately Held
  • Revenue: approximately $30 million (estimated); 2025 profit of 137.2 million DKK per Danish registry
  • Employees: approximately 130 (155 per Danish registry)

Visit SYBO Games website

View full company profile for SYBO Games

Where Is Subway Surfers Made / Based?

  • Headquarters: Copenhagen, Denmark

Subway Surfers Categories & Tags

Endless RunnerMobile GameCasual GameArcade GameSybo GamesDanish BrandMiniclipTencent

Subway Surfers Sustainability & Ethics

Subway Surfers operates as a digital mobile game, and its sustainability considerations differ from physical product brands. The primary areas of concern are data privacy, responsible gaming practices, and the environmental impact of digital infrastructure.

Data Privacy and Child Protection: Subway Surfers is played by a wide age range, including children. The game must comply with children's online privacy protection regulations such as COPPA in the United States and GDPR-K in Europe. SYBO Games and Miniclip maintain privacy policies covering data collection, advertising practices, and parental controls. However, specific details about SYBO's data collection practices and child protection measures are not prominently disclosed in independent audits.

Responsible Gaming: Subway Surfers uses a free-to-play model with in-app purchases and advertising. The game's monetization has been described as less aggressive than many mobile titles, with a focus on cosmetic items rather than pay-to-win mechanics. However, like all free-to-play mobile games with in-app purchases, there are concerns about unintended purchases by children and the potential for excessive screen time.

Digital Infrastructure: Subway Surfers' environmental impact relates primarily to data center operations and network usage associated with serving millions of daily active players. SYBO Games and Miniclip do not publish specific environmental reports or carbon footprint data for their digital operations.

SYBO Games does not hold independent sustainability certifications or publish brand-specific sustainability reports. The company's parent, Tencent, publishes corporate sustainability reports covering environmental, social, and governance topics at the group level, but these do not separately detail SYBO's or Subway Surfers' specific environmental impact.

Awards & Recognition

Subway Surfers has received recognition for its commercial success and longevity in the mobile gaming industry.

Mobile Games Awards 2022: SYBO Games won the Best Live Ops award at the Mobile Games Awards 2022, recognizing the ongoing success and maintenance of Subway Surfers over its decade-long run. This award acknowledged SYBO's ability to maintain and grow a mobile game over a sustained period through regular content updates and community engagement.

Download Milestones: Subway Surfers has achieved several historic download milestones. In 2017, it became the first mobile game to reach one billion downloads on Google Play. In 2023, it became the first mobile game to reach four billion downloads across Google Play and the Apple App Store. These milestones have been recognized by industry publications and app store operators.

Industry Recognition: Miniclip's CEO Saad Choudri described Subway Surfers as "one of the jewels of the mobile gaming industry" at the time of the SYBO acquisition in 2022, acknowledging the game's status as one of the most successful mobile-first intellectual properties ever created. The game has been featured in industry reports and analyses as a case study in long-term mobile game engagement and live operations.

Subway Surfers has not received specific awards for technical innovation, design, or accessibility from independent award-granting bodies that can be verified through third-party sources. The game's recognition is primarily based on its commercial performance and download milestones rather than critical acclaim from gaming industry award organizations.

Subway Surfers Recalls & Controversies

Subway Surfers has faced controversies typical of free-to-play mobile games, particularly regarding monetization practices and child protection.

In-App Purchase Concerns: Subway Surfers has been criticized for its in-app purchase system, particularly regarding pressure on young players to spend real money on virtual currency, character customization, and power-ups. Parent groups and consumer protection organizations have raised concerns about the game's freemium model potentially exploiting children's limited understanding of monetary value. While SYBO's monetization is considered less aggressive than many mobile games, the presence of in-app purchases in a game popular with children remains a concern.

Data Privacy Scrutiny: As a mobile game with a large young user base, Subway Surfers has faced scrutiny over data collection practices and privacy protections for minors. The game must comply with COPPA in the United States and similar regulations in other markets. Privacy advocates have examined the game's advertising integration and user tracking systems for compliance with children's privacy regulations. Specific enforcement actions against SYBO or Subway Surfers are not matters of public record.

Screen Time and Gaming Habits: Subway Surfers has faced criticism from child development experts regarding its potentially addictive gameplay mechanics and contribution to excessive screen time among children and teenagers. The game's endless runner format, reward systems, and frequent content updates have been identified as factors that can encourage extended play sessions, particularly among younger players.

Tencent Ownership Concerns: Following Miniclip's acquisition of SYBO in 2022, the ultimate ownership of Subway Surfers by Tencent, a Chinese technology company, has raised concerns in some markets about data sovereignty and the potential for user data to be accessible to Chinese authorities. Tencent's ownership of mobile gaming companies has faced regulatory scrutiny in the United States and other countries, though no specific restrictions have been placed on Subway Surfers.

No Major Regulatory Actions: Subway Surfers has not been subject to major regulatory enforcement actions, government bans, or high-profile lawsuits that are matters of public record. The controversies surrounding the game are part of broader industry-wide concerns about free-to-play mobile gaming practices rather than game-specific issues.

Brands Owned by SYBO Games

SYBOMedia Entertainment

SYBO

Owned by SYBO Games

Danish mobile-game studio brand owned by Miniclip, with Tencent as its ultimate controlling parent.

mobile-gamesgame-studiosubway-surfers
View all brands owned by SYBO Games

Subway Surfers Ownership: Pros & Cons

Advantages

  • +Over 4 billion downloads, making it the most downloaded mobile game in history
  • +Approximately 140 million monthly active users more than a decade after launch
  • +Miniclip acquisition provides access to global publishing infrastructure and user acquisition expertise
  • +Tencent's financial resources and technology infrastructure support ongoing development
  • +Less aggressive monetization than many mobile games, contributing to positive player sentiment
  • +Consistent download numbers year-over-year demonstrate sustained global appeal
  • +Lightweight game size runs well on budget smartphones, enabling broad accessibility

Considerations

  • -Revenue growth has slowed, with only $10 million added between 2022 and 2024
  • -Dependency on a single franchise for revenue and relevance
  • -Tencent ownership may raise regulatory concerns in some markets
  • -Mobile gaming market is highly competitive with rising user acquisition costs
  • -In-app purchase and advertising model faces scrutiny regarding child protection
  • -Downloads declining from 2022 peak of 250 million to 191 million in 2025
  • -No significant new game titles in SYBO's portfolio beyond Subway Surfers

Frequently Asked Questions About Subway Surfers

Sources & Further Reading

  • SYBO Games Official Website
  • Subway Surfers Official Website
  • GamesBeat: Miniclip Will Acquire Subway Surfers Maker Sybo (2022)
  • GamesIndustry.biz: Miniclip to Acquire Mobile Game Developer Sybo (2022)
  • GameDeveloper: Miniclip Acquires Subway Surfers Developer SYBO (2022)
  • Business of Apps: Subway Surfers Revenue and Usage Statistics (2026)
  • Mobilegamer.biz: Top Mobile Game Downloads of 2025
  • AppGoblin: Subway Surfers Android Analytics
  • AppFigures: Subway Surfers Stats on Google Play
  • Statista: Subway Surfers App Downloads Worldwide 2025
  • PocketGamer.biz: Miniclip to Acquire Subway Surfers Studio Sybo (2022)

Competitors to Subway Surfers

No direct competitors found in the same category. This could be because Subway Surfersoperates in a unique market segment or we're still building our competitor database.

Independent Alternatives to Subway Surfers

Looking for brands with different ownership structures? These similar brands are not owned by SYBO Games, giving you alternative choices that support different corporate structures.

Channel 9Media Entertainment

Channel 9

Owned by Nine Entertainment Co.

Australian free-to-air television network owned by Nine Entertainment, providing news, sports, and entertainment programming.

televisionfree-to-airaustralian-media
Publicly Traded

Channel 9 is owned by Nine Entertainment Co., a public company, a different structure than Subway Surfers's parent.

DisneyMedia Entertainment

Disney

Owned by The Walt Disney Company

American entertainment company and core brand of The Walt Disney Company, known for animated films, live-action entertainment, and theme parks.

animationentertainmentfilms
Publicly Traded

Disney operates independently without a large parent corporation.

FreeveeMedia Entertainment

Freevee

Owned by Amazon.com Inc.

Amazon's former ad-supported streaming service that offered movies and television shows for free. Freevee was shut down in summer 2025 and its content was consolidated into Prime Video's free ad-supported tier.

streamingvideoentertainment
Publicly Traded

Freevee is owned by Amazon.com Inc., a public company, a different structure than Subway Surfers's parent.

Pluto TVMedia Entertainment

Pluto TV

Owned by Paramount Skydance Corporation

Free ad-supported streaming television service offering hundreds of live channels and on-demand content, owned by Paramount Skydance Corporation.

free-streamingad-supportedlive-tv
Publicly Traded

Pluto TV is owned by Paramount Skydance Corporation, a public company, a different structure than Subway Surfers's parent.

POP MARTMedia Entertainment

POP MART

Owned by Pop Mart International Group Limited

Designer toy retail and product brand owned by Pop Mart International Group Limited, separate from character properties such as Molly and Labubu.

designer-toyscollectiblesblind-boxes
Publicly Traded

POP MART operates independently without a large parent corporation.

SiriusXMMedia Entertainment

SiriusXM

Owned by SiriusXM

American satellite radio and audio entertainment company providing subscription-based services across North America.

satellite-radioaudio-entertainmentsubscription-service
Publicly Traded

SiriusXM operates independently without a large parent corporation.

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Last reviewed: August 5, 2026 · Reviewed by Who Brands Editorial Team