
SYBO Games
Danish mobile game development studio and creator of Subway Surfers, the most downloaded mobile game of all time with over 4.5 billion downloads. Acquired by Miniclip (a Tencent subsidiary) in July 2022.
Company Type
private
Founded
2010
Headquarters
Copenhagen, Denmark
Revenue
approximately $30 million (estimated); 2025 profit of 137.2 million DKK per Danish registry
Employees
approximately 130 (155 per Danish registry)
Primary Market
Global
SYBO Games Timeline
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Is SYBO Games a subsidiary of another company?
Yes, SYBO Games is a subsidiary of Miniclip, a Swiss-based mobile gaming company that acquired SYBO in July 2022. Miniclip is majority-owned by Tencent Holdings (HKEX: 0700), the Chinese technology conglomerate. SYBO's management team remained in place following the acquisition.
Is SYBO Games publicly traded?
No, SYBO Games is not publicly traded. It is a subsidiary of Miniclip, which is a private company majority-owned by Tencent. Tencent is publicly traded on the Hong Kong Stock Exchange under ticker 0700.HK, but neither Miniclip nor SYBO has its own public listing.
When was SYBO Games founded?
SYBO Games was founded in 2010 by Sylvester Rishoj Jensen and Bodie Jahn-Mulliner, two Danish game developers who met while studying at the Danish Design School. The studio launched Subway Surfers two years later in May 2012.
Who acquired SYBO Games?
Miniclip acquired SYBO Games in July 2022 for an undisclosed sum. Miniclip's CEO described SYBO as "one of the jewels of the mobile gaming industry." The acquisition was described as the biggest deal in European mobile games that year. SYBO's management team remained in place following the acquisition.
How many downloads does Subway Surfers have?
Subway Surfers surpassed 4.5 billion lifetime downloads in early 2025, making it the most downloaded mobile game of all time. The game has remained in the top five download charts every year since its 2012 launch. In 2025, the game recorded 191 million downloads.
What is Subway Surfers City?
Subway Surfers City is the sequel to Subway Surfers, launched globally on February 26, 2026. The endless runner features an upgraded art style, new gameplay mechanics and modes, and an expansive new environment. It reached over 7 million pre-registrations and generated $1.9 million in player spending in its first two months, with approximately 27 million installs.
What is SYBO Games' revenue?
SYBO's estimated annual revenue is approximately $30 million. The original Subway Surfers has generated approximately $165 million in lifetime revenue. Per the Danish business registry, SYBO reported 2025 profit of 137.2 million DKK on equity of 178.2 million DKK, an 8% improvement over the prior year.
How many employees does SYBO Games have?
SYBO employs approximately 130 people, with its workforce distributed across 13 countries including Denmark, Sweden, Spain, Portugal, and Italy. The Danish business registry reports 155 employees. The employee count has declined 19.4% year over year.
History of SYBO Games
SYBO Games was founded in 2010 by Sylvester Rishoj Jensen and Bodie Jahn-Mulliner, two Danish game developers who met while studying at the Danish Design School. The studio was established to create engaging mobile games with broad appeal and accessible gameplay.
The company's first major project was Subway Surfers, developed in partnership with Kiloo, another Danish mobile game studio. Subway Surfers was released on May 24, 2012, for iOS devices, with an Android version following later that year. The game capitalized on the growing popularity of endless runner games on mobile devices and quickly became a massive success.
In 2017, Subway Surfers became the first mobile game to reach one billion downloads on Google Play. Throughout the 2010s, the game continued to grow through regular content updates, seasonal events, and its World Tour format, which rotates through different global cities.
In 2020, SYBO took over full development and publishing responsibilities for Subway Surfers from Kiloo, consolidating control over the franchise. In 2019, SYBO partnered with Danish-based games studio Funday Factory to expand its development capabilities.
In July 2022, Miniclip acquired SYBO Games for an undisclosed sum. The acquisition was described by SYBO CEO Mathias Gredal Norvig as "the biggest deal in European mobile games this year." At the time of the acquisition, SYBO had approximately 140 employees and was experiencing record-breaking performance. The combined Miniclip and SYBO reached over 70 million daily active users.
In 2023, Subway Surfers became the first mobile game to reach four billion downloads across Google Play and the Apple App Store. In early 2025, the game surpassed 4.5 billion lifetime downloads.
In 2025, Subway Surfers recorded 191 million downloads, up from 187 million in 2024. The game's downloads have been remarkably consistent, though down from the 2022 peak of nearly 250 million driven by a surge in China.
In February 2026, SYBO launched Subway Surfers City, a sequel to the original game. The new endless runner features an upgraded art style, new gameplay mechanics and modes, and an expansive new environment. It reached over 7 million pre-registrations before launch and generated $1.9 million in gross player spending in its first two months globally, with approximately 27 million installs. The US accounts for 32% of City's player spending revenue, while India leads downloads.
In May 2026, Subway Surfers celebrated its 14th anniversary, with the World Tour returning to Copenhagen, where SYBO was founded.
SYBO Games Sustainability & Ethics
SYBO Games has incorporated sustainability, accessibility, and healthy gameplay as core parts of its long-term vision. CEO Mathias Gredal Norvig has publicly discussed the studio's commitment to these principles.
The studio's approach to monetization is notably less aggressive than many mobile games. SYBO has focused on optional cosmetic items and convenience features rather than pay-to-win mechanics, which has contributed to the game's longevity and positive player sentiment. This approach can be considered an ethical stance in an industry often criticized for exploitative monetization practices.
SYBO is not a Certified B Corporation. The company's sustainability claims are self-reported and have not been independently verified through third-party certifications. The studio has not published a formal ESG or sustainability report.
The company has taken a measured approach to AI, with CEO Norvig discussing the studio's careful consideration of how AI is integrated into game development rather than pursuing rapid adoption.
SYBO's workforce of approximately 130 employees is distributed across 13 countries, providing geographic diversity. The studio operates in Denmark, which has strong labor protections and game development education programs.
Controversy, Regulation & Public Scrutiny
SYBO Games operates in the mobile gaming industry, which faces regulatory scrutiny on several fronts.
Data privacy and child protection are significant regulatory concerns for mobile game developers. Subway Surfers' large player base includes minors, and the game must comply with regulations including COPPA in the US and GDPR in Europe. Mobile games that collect user data or target advertising to minors face increasing regulatory attention.
Tencent's indirect ownership of SYBO through Miniclip may raise regulatory concerns in some markets. Tencent, a Chinese technology conglomerate, has faced scrutiny from regulators in the US, India, and other countries regarding data security and national security concerns. While SYBO operates independently from Tencent's direct control, the ownership chain could attract attention in jurisdictions with restrictions on Chinese-owned technology companies.
The mobile gaming industry has faced criticism over loot box mechanics and addictive design patterns. While SYBO has avoided pay-to-win mechanics, the free-to-play model with advertising and in-app purchases still faces scrutiny regarding its impact on younger players.
Brands Owned by SYBO Games
SYBO Games owns 2 brands in our database. Explore the ownership tree below โ click categories to expand and see individual brands.
SYBO Games
private ยท Founded 2010 ยท Copenhagen, Denmark
2
brands
SYBO Games Ownership: Pros & Cons
Advantages
- +Creator of the most downloaded mobile game of all time with over 4.5 billion downloads
- +Access to Miniclip's global publishing infrastructure and user acquisition expertise
- +Tencent's financial resources and technology infrastructure provide strategic support
- +Combined Miniclip and SYBO reach over 70 million daily active users
- +SYBO's management team remained in place post-acquisition, maintaining continuity
- +Organic TikTok marketing success without user acquisition spending, with 10 million TikTok followers
- +2025 profit of 137.2 million DKK, demonstrating financial viability
- +Successful franchise expansion with Subway Surfers City generating $1.9 million in two months
Considerations
- -Dependency on a single franchise (Subway Surfers) for revenue and relevance
- -Revenue growth has slowed, with approximately $10 million added in lifetime revenue between 2022 and 2024
- -Employee count declining (19.4% year over year), suggesting potential cost pressures
- -Ultimate parent Tencent's involvement may raise regulatory concerns in some markets
- -Mobile gaming market is highly competitive with rising user acquisition costs
- -Subway Surfers City daily spending declining since launch, from $74,000 peak to $19,000 average in April 2026
- -Downloads declining from 2022 peak of 250 million to 191 million in 2025
Frequently Asked Questions About SYBO Games
Is SYBO Games a subsidiary of another company?
Yes, SYBO Games is a subsidiary of Miniclip, a Swiss-based mobile gaming company that acquired SYBO in July 2022. Miniclip is majority-owned by Tencent Holdings (HKEX: 0700), the Chinese technology conglomerate. SYBO's management team remained in place following the acquisition.
Is SYBO Games publicly traded?
No, SYBO Games is not publicly traded. It is a subsidiary of Miniclip, which is a private company majority-owned by Tencent. Tencent is publicly traded on the Hong Kong Stock Exchange under ticker 0700.HK, but neither Miniclip nor SYBO has its own public listing.
When was SYBO Games founded?
SYBO Games was founded in 2010 by Sylvester Rishoj Jensen and Bodie Jahn-Mulliner, two Danish game developers who met while studying at the Danish Design School. The studio launched Subway Surfers two years later in May 2012.
Who acquired SYBO Games?
Miniclip acquired SYBO Games in July 2022 for an undisclosed sum. Miniclip's CEO described SYBO as "one of the jewels of the mobile gaming industry." The acquisition was described as the biggest deal in European mobile games that year. SYBO's management team remained in place following the acquisition.
How many downloads does Subway Surfers have?
Subway Surfers surpassed 4.5 billion lifetime downloads in early 2025, making it the most downloaded mobile game of all time. The game has remained in the top five download charts every year since its 2012 launch. In 2025, the game recorded 191 million downloads.
What is Subway Surfers City?
Subway Surfers City is the sequel to Subway Surfers, launched globally on February 26, 2026. The endless runner features an upgraded art style, new gameplay mechanics and modes, and an expansive new environment. It reached over 7 million pre-registrations and generated $1.9 million in player spending in its first two months, with approximately 27 million installs.
What is SYBO Games' revenue?
SYBO's estimated annual revenue is approximately $30 million. The original Subway Surfers has generated approximately $165 million in lifetime revenue. Per the Danish business registry, SYBO reported 2025 profit of 137.2 million DKK on equity of 178.2 million DKK, an 8% improvement over the prior year.
How many employees does SYBO Games have?
SYBO employs approximately 130 people, with its workforce distributed across 13 countries including Denmark, Sweden, Spain, Portugal, and Italy. The Danish business registry reports 155 employees. The employee count has declined 19.4% year over year.








