
Activision Blizzard
American video game publisher acquired by Microsoft in 2023, operating as part of Microsoft Gaming with franchises including Call of Duty, World of Warcraft, and Candy Crush.
Company Type
private
Founded
2008
Headquarters
Santa Monica, California, USA
Revenue
~$7.5B (FY2022, last year as independent company)
Employees
~17,000 (at acquisition, reduced under Microsoft)
Primary Market
Global
Activision Blizzard Timeline
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What does Activision Blizzard own?
Activision Blizzard owns several major gaming franchises including Call of Duty, World of Warcraft, Diablo, Overwatch, Hearthstone, StarCraft, Candy Crush Saga, Crash Bandicoot, Spyro the Dragon, and Tony Hawk's Pro Skater. The company operates through three studios: Activision Publishing, Blizzard Entertainment, and King.
Is Activision Blizzard publicly traded?
No. Activision Blizzard was delisted from NASDAQ in October 2023 following its acquisition by Microsoft Corporation for $68.7 billion. The company previously traded under the ticker symbol ATVI. Investors seeking exposure to Activision Blizzard's business can do so through Microsoft Corporation, which trades on NASDAQ under MSFT.
Who founded Activision Blizzard?
Activision Blizzard was formed in 2008 through the merger of Activision and Vivendi Games. Activision was originally founded in 1979 by a group of Atari programmers. Blizzard Entertainment was founded in 1991 by Michael Morhaime, Frank Pearce, and Allen Adham in Irvine, California.
Where is Activision Blizzard headquartered?
Activision Blizzard is headquartered in Santa Monica, California. Blizzard Entertainment maintains its own campus in Irvine, California, and King is headquartered in Stockholm, Sweden, with additional offices in London and Barcelona.
How many brands does Activision Blizzard own?
Activision Blizzard owns approximately 10 major gaming franchises, with Call of Duty, World of Warcraft, Diablo, Overwatch, and Candy Crush Saga being the most commercially significant. The company's strategy has historically emphasized deep investment in a small number of proven franchises rather than a large portfolio of titles.
Who owns Activision Blizzard?
Activision Blizzard is wholly owned by Microsoft Corporation, which acquired the company for $68.7 billion in October 2023. Within Microsoft, Activision Blizzard operates as part of Microsoft Gaming alongside Xbox Game Studios and Bethesda Softworks, under the leadership of Xbox CEO Asha Sharma, who took over in February 2026.
What is Activision Blizzard's revenue?
As an independent public company, Activision Blizzard reported $7.53 billion in revenue for fiscal year 2022, its last full year before the Microsoft acquisition. The company peaked at $8.8 billion in revenue in 2021. Following the acquisition, Activision Blizzard's results are consolidated into Microsoft's financial statements and are not separately disclosed. Xbox revenue declined 10% in 2026.
What happened with the workplace culture lawsuits?
In July 2021, the California Department of Fair Employment and Housing filed a lawsuit against Activision Blizzard alleging sexual harassment, gender discrimination, and retaliation. The company reached a $54 million settlement with the California Civil Rights Department in 2023. A separate EEOC investigation resulted in an $18 million settlement in 2021. The company denied wrongdoing in both settlements.
What is happening with the Xbox reset in 2026?
New Xbox CEO Asha Sharma launched a major restructuring in July 2026, cutting approximately 1,600 Xbox positions and divesting four studios (Double Fine, Compulsion Games, Ninja Theory, and Undead Labs). King and Mojang now report directly to Sharma. The reset aims to return Xbox to growth by fiscal year 2027 and achieve industry-leading margins by 2030. Approximately 20% of Xbox jobs are targeted for elimination by July 2027.
Why was Call of Duty removed from Game Pass?
Microsoft found that including Call of Duty in Game Pass allowed consumers to try new releases for a small subscription fee without paying full price, undermining premium game sales. The franchise was subsequently removed from the subscription service, reversing the initial post-acquisition strategy.
History of Activision Blizzard
The history of Activision Blizzard requires understanding the separate histories of its two principal predecessor companies before their 2008 combination.
Activision was founded in 1979 in New York by a group of Atari programmers, including Alan Miller, Bob Whitehead, Larry Kaplan, and David Crane, who left Atari to form the first independent video game developer. The company became the first third-party developer for the Atari 2600 and established the model of independent game development that the industry still follows. After near-bankruptcy in the late 1980s, the company was revived and renamed Mediagenic before returning to the Activision name in 1992 under new management.
Bobby Kotick, who would lead the company for three decades, became CEO of Activision in 1991 and transformed it into one of the world's largest game publishers through a series of acquisitions. Key acquisitions included Infinity Ward in 2003, the studio that would create the Call of Duty franchise, and Neversoft, Raven Software, and other studios that expanded the company's development capacity. The launch of Call of Duty in 2003 and its subsequent sequels, particularly Call of Duty 4: Modern Warfare in 2007, established the franchise as one of the most commercially successful in gaming history.
Blizzard Entertainment was founded in 1991 in Irvine, California, by Michael Morhaime, Frank Pearce, and Allen Adham as Silicon and Synapse, later renamed Chaos Studios and then Blizzard Entertainment. The company developed titles for other publishers before creating its own franchises, including Warcraft: Orcs and Humans in 1994, which launched one of gaming's most enduring universes. StarCraft in 1998 became a defining title for competitive gaming, particularly in South Korea. World of Warcraft, launched in 2004, became the most commercially successful massively multiplayer online role-playing game ever made, generating billions of dollars in subscription revenue over two decades. Blizzard was acquired by Vivendi in 1998 and became part of Vivendi Games.
The 2008 merger between Activision and Vivendi Games, which included Blizzard Entertainment, created Activision Blizzard for an implied value of approximately $18.9 billion. Vivendi received approximately 52% of the combined company's shares, while Activision shareholders retained the remainder. The deal combined Activision's console and PC publishing strength with Blizzard's subscription-based PC gaming business and created one of the world's largest game publishers.
In February 2016, Activision Blizzard acquired King Digital Entertainment, the maker of Candy Crush Saga, for $5.9 billion in cash. The acquisition transformed Activision Blizzard into a mobile gaming company with hundreds of millions of monthly active users and added a substantial recurring revenue stream from in-app purchases.
In July 2021, the California Department of Fair Employment and Housing filed a lawsuit against Activision Blizzard alleging a pervasive culture of sexual harassment, gender discrimination, and retaliation against female employees. The lawsuit triggered significant public attention, employee walkouts, and regulatory investigations. Bobby Kotick faced calls for his resignation from some shareholders and employees. The company reached a settlement with the California Civil Rights Department in 2023 for $54 million.
In January 2022, Microsoft announced its intention to acquire Activision Blizzard for $68.7 billion in cash, or approximately $95 per share. The deal faced extensive regulatory scrutiny in the United States, European Union, and United Kingdom. The U.S. Federal Trade Commission sought to block the acquisition, arguing it would harm competition in the gaming market, but a federal judge denied the FTC's request for a preliminary injunction in July 2023. The UK's Competition and Markets Authority initially blocked the deal before approving a restructured version in October 2023. The acquisition closed on October 13, 2023.
Bobby Kotick remained as CEO of Activision Blizzard through the end of 2023 before departing. The company's studios now operate under Microsoft Gaming alongside Xbox Game Studios and Bethesda Softworks.
In February 2026, Microsoft appointed Asha Sharma as the new CEO of Xbox and Microsoft Gaming, succeeding Phil Spencer. Sharma launched a comprehensive "reset" of the gaming business in July 2026, citing an "overextended" slate of studios, low accountability margins, increasing hardware costs, and platform infrastructure not built for future competition. The reset included approximately 1,600 immediate layoffs in the Xbox division (part of 4,800 total Microsoft layoffs), with plans to eliminate approximately 20% of Xbox jobs by July 2027. Four studios were divested and King and Mojang were elevated to report directly to Sharma.
Activision Blizzard Sustainability & Ethics
As a subsidiary of Microsoft, Activision Blizzard's environmental and sustainability initiatives are integrated into Microsoft's broader corporate commitments. Microsoft has pledged to be carbon negative, water positive, and zero waste by 2030.
Prior to the acquisition, Activision Blizzard released its own ESG reports organized around three pillars: Championing Our People, Advancing Diverse and Inclusive Communities, and Protecting the Planet. The company committed to reaching net zero greenhouse gas emissions by 2050, aligned with the Science Based Targets initiative, and participated in CDP climate disclosure reporting.
Following the Microsoft acquisition, Activision Blizzard's sustainability reporting is consolidated under Microsoft's corporate responsibility framework. The company has implemented workplace policies, diversity and inclusion initiatives, and compliance programs in response to the 2021 to 2022 workplace culture controversies. Player protection measures including parental controls, spending limits for in-game purchases, and accessibility improvements have been implemented across game portfolios.
Activision Blizzard is not a Certified B Corporation.
Awards & Recognition
- The Game Awards: Blizzard Entertainment titles have won numerous industry awards, including Game of the Year (Overwatch, 2016) and Best Ongoing Game
- BAFTA Games Awards: Multiple awards for artistic achievement, multiplayer design, and audio
- Clio Entertainment Awards (2023): Activision Blizzard won Game Publisher of the Year, recognized for receiving the most nominations of any entertainment company. Individual awards included Call of Duty's "Corrido of Duty" campaign with Banda MS and the Loot for Good charity program
- Esports Awards: Call of Duty League and Overwatch League recognized for esports broadcasting and event production
Controversy, Regulation & Public Scrutiny
Workplace culture lawsuits (2021 to 2023): In July 2021, the California Department of Fair Employment and Housing filed a lawsuit against Activision Blizzard alleging a pervasive culture of sexual harassment, gender discrimination, and retaliation. The lawsuit described a "frat boy" workplace culture and alleged unequal pay. The company reached a $54 million settlement with the California Civil Rights Department in 2023 without admitting wrongdoing. A separate EEOC investigation resulted in an $18 million settlement in 2021 related to sexual harassment and pregnancy discrimination claims.
Regulatory scrutiny of Microsoft acquisition: The $68.7 billion acquisition by Microsoft underwent extensive regulatory review globally. The U.S. Federal Trade Commission filed suit to block the deal, arguing it would harm competition in gaming markets, particularly cloud gaming. A federal judge denied the FTC's preliminary injunction request in July 2023. The UK's Competition and Markets Authority initially blocked the deal in April 2023 before approving a restructured version in October 2023 after Microsoft agreed to divest cloud gaming rights for Activision Blizzard titles to Ubisoft. The European Commission also required the cloud gaming rights divestiture as a condition of approval.
Xbox reset and layoffs (2026): Under new Xbox CEO Asha Sharma, Microsoft's gaming division underwent a major restructuring in July 2026, with approximately 1,600 Xbox employees laid off as part of 4,800 total Microsoft layoffs. Four studios were divested: Double Fine and Compulsion Games returned to independence, while Ninja Theory and Undead Labs were sold. Sharma stated the business was "not healthy" and operating at margins 3 to 10 times lower than comparable businesses. Additional layoffs continued through 2026, including at Halo Studios in August 2026, days after the launch of Halo: Campaign Evolved. Plans call for eliminating approximately 20% of Xbox jobs by July 2027.
Call of Duty performance dispute: Former CEO Bobby Kotick stated in 2025 court filings that Call of Duty sales declined by more than 60% in 2025, a claim Microsoft disputed. The franchise's removal from Game Pass in 2026 reflected ongoing challenges in monetizing the acquisition.
Brands Owned by Activision Blizzard
Activision Blizzard owns 2 brands in our database. Explore the ownership tree below — click categories to expand and see individual brands.
Activision Blizzard
private · Founded 2008 · Santa Monica, California, USA
2
brands
Activision Blizzard Ownership: Pros & Cons
Advantages
- +Ownership by Microsoft provides access to substantial capital, cloud infrastructure, and global distribution
- +Portfolio of proven, high-revenue franchises with three franchises generating more than $1 billion annually
- +Call of Duty franchise represents one of the most commercially durable intellectual properties in gaming
- +King's mobile business provides recurring revenue largely independent of console market cycles, positioned for casual gaming growth
- +Blizzard Entertainment's franchises maintain dedicated communities with decades of engagement history
- +Plans to expand franchises across film, television, consumer products, and live experiences
- +Battle.net platform being opened to third-party developers, expanding distribution capabilities
Considerations
- -Microsoft paid $68.7 billion for the acquisition, creating significant pressure to demonstrate return on investment
- -Xbox revenue dropped 10% in 2026, with the business described as "not healthy" by new CEO Sharma
- -Major restructuring under way with approximately 20% of Xbox jobs targeted for elimination by July 2027
- -Call of Duty removed from Game Pass, reversing initial integration strategy
- -Workplace culture controversies from 2021 onward damaged the company's reputation and required significant settlement costs
- -Studio divestments (Double Fine, Compulsion Games, Ninja Theory, Undead Labs) reduce portfolio breadth
- -Regulatory conditions imposed on the acquisition, including cloud gaming rights divestiture to Ubisoft, limit certain strategic options
- -Operating margins 3 to 10 times lower than comparable platform and publishing businesses
Frequently Asked Questions About Activision Blizzard
What does Activision Blizzard own?
Activision Blizzard owns several major gaming franchises including Call of Duty, World of Warcraft, Diablo, Overwatch, Hearthstone, StarCraft, Candy Crush Saga, Crash Bandicoot, Spyro the Dragon, and Tony Hawk's Pro Skater. The company operates through three studios: Activision Publishing, Blizzard Entertainment, and King.
Is Activision Blizzard publicly traded?
No. Activision Blizzard was delisted from NASDAQ in October 2023 following its acquisition by Microsoft Corporation for $68.7 billion. The company previously traded under the ticker symbol ATVI. Investors seeking exposure to Activision Blizzard's business can do so through Microsoft Corporation, which trades on NASDAQ under MSFT.
Who founded Activision Blizzard?
Activision Blizzard was formed in 2008 through the merger of Activision and Vivendi Games. Activision was originally founded in 1979 by a group of Atari programmers. Blizzard Entertainment was founded in 1991 by Michael Morhaime, Frank Pearce, and Allen Adham in Irvine, California.
Where is Activision Blizzard headquartered?
Activision Blizzard is headquartered in Santa Monica, California. Blizzard Entertainment maintains its own campus in Irvine, California, and King is headquartered in Stockholm, Sweden, with additional offices in London and Barcelona.
How many brands does Activision Blizzard own?
Activision Blizzard owns approximately 10 major gaming franchises, with Call of Duty, World of Warcraft, Diablo, Overwatch, and Candy Crush Saga being the most commercially significant. The company's strategy has historically emphasized deep investment in a small number of proven franchises rather than a large portfolio of titles.
Who owns Activision Blizzard?
Activision Blizzard is wholly owned by Microsoft Corporation, which acquired the company for $68.7 billion in October 2023. Within Microsoft, Activision Blizzard operates as part of Microsoft Gaming alongside Xbox Game Studios and Bethesda Softworks, under the leadership of Xbox CEO Asha Sharma, who took over in February 2026.
What is Activision Blizzard's revenue?
As an independent public company, Activision Blizzard reported $7.53 billion in revenue for fiscal year 2022, its last full year before the Microsoft acquisition. The company peaked at $8.8 billion in revenue in 2021. Following the acquisition, Activision Blizzard's results are consolidated into Microsoft's financial statements and are not separately disclosed. Xbox revenue declined 10% in 2026.
What happened with the workplace culture lawsuits?
In July 2021, the California Department of Fair Employment and Housing filed a lawsuit against Activision Blizzard alleging sexual harassment, gender discrimination, and retaliation. The company reached a $54 million settlement with the California Civil Rights Department in 2023. A separate EEOC investigation resulted in an $18 million settlement in 2021. The company denied wrongdoing in both settlements.
What is happening with the Xbox reset in 2026?
New Xbox CEO Asha Sharma launched a major restructuring in July 2026, cutting approximately 1,600 Xbox positions and divesting four studios (Double Fine, Compulsion Games, Ninja Theory, and Undead Labs). King and Mojang now report directly to Sharma. The reset aims to return Xbox to growth by fiscal year 2027 and achieve industry-leading margins by 2030. Approximately 20% of Xbox jobs are targeted for elimination by July 2027.
Why was Call of Duty removed from Game Pass?
Microsoft found that including Call of Duty in Game Pass allowed consumers to try new releases for a small subscription fee without paying full price, undermining premium game sales. The franchise was subsequently removed from the subscription service, reversing the initial post-acquisition strategy.
Sources & Further Reading
- Microsoft Investor Relations
- CNBC: Xbox CEO Asha Sharma 2030 Plans
- The Verge: Xbox CEO Memo on Reset and Growth
- The Verge: Microsoft Selling Four Xbox Studios
- Destructoid: Xbox Layoffs at Halo Studios
- Windows Central: Xbox PC and Battle.net Strategy
- Activision Blizzard Investor Relations (archived)
- U.S. Securities and Exchange Commission Filings
- California Civil Rights Department Settlement
- Activision Blizzard ESG Reports
- Microsoft Sustainability Report
- Newzoo Global Games Market Report







