
Whatnot, Inc.
American live shopping marketplace company headquartered in Los Angeles, valued at $11.5 billion and the dominant live commerce platform in North America and Europe.
Company Type
private
Founded
2019
Headquarters
Los Angeles, California, USA
Revenue
estimated $700 million to $1 billion (2025, based on GMV and take rate)
Employees
Approximately 900
Primary Market
United States
About Whatnot, Inc.
What is Whatnot?
Whatnot is a live shopping marketplace company headquartered in Los Angeles. Its platform lets sellers auction and sell items through real-time video shows, with buyers bidding or purchasing while watching. It is the largest live commerce platform in North America and Europe.
Who owns Whatnot?
Whatnot is owned by its private parent company, Whatnot, Inc. There is no larger corporate parent. Control rests with co-founders Grant LaFontaine and Logan Head and venture investors including DST Global, CapitalG, Greycroft, and Andreessen Horowitz.
Is Whatnot a public company?
No. Whatnot is privately held. It was valued at $11.5 billion in its October 2025 Series F round and has raised approximately $968 million in total funding.
When was Whatnot founded?
Whatnot was founded in 2019 by Grant LaFontaine and Logan Head in Los Angeles, initially as a live marketplace for Funko Pop collectibles.
How does Whatnot make money?
Whatnot earns revenue primarily through an approximately 11 percent commission on sales, plus a growing advertising business where sellers pay to promote shows and listings. Estimated 2025 revenue was in the range of $700 million to $1 billion.
Is Whatnot profitable?
No. Whatnot remains unprofitable as it invests in international expansion, trust and safety, and new product categories, despite reporting more than $8 billion in platform sales in 2025.
What does Whatnot sell?
Whatnot does not sell inventory itself. It operates a marketplace where independent sellers offer trading cards, comics, collectibles, women's fashion, sneakers, electronics, and other goods through live video shows. Sports cards and trading card games were its top-selling categories in 2025.
History of Whatnot, Inc.
Whatnot was founded in 2019 in Los Angeles by Grant LaFontaine and Logan Head. LaFontaine had previously founded Kit.com, a product recommendation site that Shopify acquired in 2017, and held roles at Google. The founders deliberately launched in a single niche: a live marketplace for Funko Pop figurines, a category with passionate collectors and frequent trading.
The model spread to adjacent collectible categories. Sports trading cards became the anchor vertical, followed by comics, action figures, and memorabilia. The live format addressed a persistent problem in collectibles commerce, because buyers could inspect items on camera before paying rather than relying on listing photos.
Venture capital arrived quickly as livestream shopping's scale in China made the category legible to Western investors. Whatnot raised successive rounds through 2020 to 2022, achieving unicorn valuation, and invested in seller tooling, payments, dispute resolution, and category expansion into women's fashion, sneakers, and electronics.
In 2024 the platform passed $3 billion in annual gross merchandise volume and introduced a seller rewards program with coupons, free shipping, and exclusive show access. In January 2025 it raised a $265 million Series E at a $4.97 billion valuation, co-led by Avra, DST Global, and Greycroft. That June it reached the top 15 of the US free iPhone app chart and first place in the shopping category.
The October 2025 Series F raised $225 million, co-led by DST Global and CapitalG, at an $11.5 billion valuation. The company reported more than $8 billion in 2025 sales, over 20 million new accounts, and continued international expansion into markets including the United Kingdom, Germany, France, and Australia.
Controversy, Regulation & Public Scrutiny
Whatnot has faced scrutiny on three fronts. First, counterfeit and misrepresentation complaints are a recurring feature of any high-volume collectibles marketplace, and the company has built authentication services for high-value card categories in response.
Second, gambling mechanics. Mystery boxes, random-slot breaks, and chance-based show formats have drawn criticism from consumer advocates who argue they function like loot boxes aimed at adults and, in some cases, minors. The 2025 rollout of spending limits was a direct product response to this criticism.
Third, seller and buyer complaints about opaque account bans and arbitration requirements appear regularly in consumer forums and Better Business Bureau filings. The company has not faced major regulatory enforcement, but the gambling adjacency of its highest-engagement formats remains its largest unresolved legal exposure.
Brands Owned by Whatnot, Inc.
Whatnot, Inc. owns 1 brand in our database. Explore the ownership tree below — click categories to expand and see individual brands.
Whatnot, Inc.
private · Founded 2019 · Los Angeles, California, USA
1
brands
Whatnot, Inc. Ownership: Pros & Cons
Advantages
- +Clear category leadership in Western live commerce with roughly 60 percent market share
- +Nearly $1 billion in raised capital and a $11.5 billion valuation attract talent and partners
- +Founder-led management with consistent strategy since founding
- +Advertising revenue layer improves margin profile as it scales
- +International expansion still early, leaving large addressable growth
Considerations
- -Persistent unprofitability tied to growth spending
- -Regulatory exposure from gambling-adjacent formats such as breaks and mystery boxes
- -Concentration in collectibles categories sensitive to discretionary spending cycles
- -Trust and safety costs grow linearly with seller and show volume
- -High valuation creates pressure for an IPO window that may not arrive on schedule
Frequently Asked Questions About Whatnot, Inc.
What is Whatnot?
Whatnot is a live shopping marketplace company headquartered in Los Angeles. Its platform lets sellers auction and sell items through real-time video shows, with buyers bidding or purchasing while watching. It is the largest live commerce platform in North America and Europe.
Who owns Whatnot?
Whatnot is owned by its private parent company, Whatnot, Inc. There is no larger corporate parent. Control rests with co-founders Grant LaFontaine and Logan Head and venture investors including DST Global, CapitalG, Greycroft, and Andreessen Horowitz.
Is Whatnot a public company?
No. Whatnot is privately held. It was valued at $11.5 billion in its October 2025 Series F round and has raised approximately $968 million in total funding.
When was Whatnot founded?
Whatnot was founded in 2019 by Grant LaFontaine and Logan Head in Los Angeles, initially as a live marketplace for Funko Pop collectibles.
How does Whatnot make money?
Whatnot earns revenue primarily through an approximately 11 percent commission on sales, plus a growing advertising business where sellers pay to promote shows and listings. Estimated 2025 revenue was in the range of $700 million to $1 billion.
Is Whatnot profitable?
No. Whatnot remains unprofitable as it invests in international expansion, trust and safety, and new product categories, despite reporting more than $8 billion in platform sales in 2025.
What does Whatnot sell?
Whatnot does not sell inventory itself. It operates a marketplace where independent sellers offer trading cards, comics, collectibles, women's fashion, sneakers, electronics, and other goods through live video shows. Sports cards and trading card games were its top-selling categories in 2025.








