
EB Games is owned by GameStop Corp (NYSE: GME), the publicly traded American video game retailer headquartered in Grapevine, Texas. GameStop acquired Electronics Boutique Holdings in 2005 for $1.44 billion. EB Games operates roughly 300 stores across Australia plus Zing Pop Culture locations.
Parent Company
Acquired
2005
Status
Publicly Traded
Headquarters
| Brand | Parent Company | Ownership Type |
|---|---|---|
| EB Games | GameStop Corp. | Subsidiary |
The EB Games name descends from Electronics Boutique, a U.S. video game retailer founded in 1977. Electronics Boutique expanded internationally in the 1990s, and EB Games launched in Australia in 1997, opening stores across the country as the dedicated gaming retail category grew.
In 2005, GameStop Corp acquired Electronics Boutique Holdings Corp for $1.44 billion, folding EB Games and its international operations into the larger American chain. The deal expanded GameStop's global footprint to more than 4,250 stores and made EB Games the Australian face of the group. In 2008, GameStop acquired The Gamesman, New Zealand's largest independent gaming specialist, adding eight stores and extending EB Games' presence there.
EB Games became Australia's dominant dedicated gaming retailer, operating hundreds of mall and shopping-center stores selling consoles, games, accessories and merchandise. The company added Zing Pop Culture, a collectibles and pop culture banner, and experimented with hybrid stores combining both brands.
The 2020s brought consolidation. EB Games closed underperforming stores periodically, including 19 in early 2020 and a steady stream of regional locations through 2025. Parent GameStop, meanwhile, was restructuring: it divested Canadian operations in 2025, closed New Zealand stores in the fourth quarter of fiscal 2025, and moved to sell its French Micromania business. That left Australia as EB Games' primary market and the core of GameStop's international presence.
As of late 2026, EB Games operates roughly 300 Australian stores and has continued reviewing its network, closing locations like its long-running Maryborough shop while maintaining the country's largest dedicated gaming retail footprint.
Who owns GameStop?
GameStop is publicly traded on the NYSE under the ticker GME. Ownership is dispersed among millions of retail investors and institutional holders. Chairman and CEO Ryan Cohen is one of the largest individual shareholders through RC Ventures.
Is GameStop profitable?
Yes. GameStop reported net income of $418.4 million in fiscal year 2025, ended January 31, 2026, and operating income of $232.1 million, compared with an operating loss of $26.2 million the prior year. It was the company's most profitable year in more than a decade.
What brands does GameStop own?
GameStop operates GameStop stores in the United States, EB Games in Australia, Micromania-Zing in France (held for sale), Zing Pop Culture collectibles stores and the ThinkGeek merchandise brand. It divested Canadian operations in 2025.
How much revenue does GameStop make?
GameStop reported net sales of $3.63 billion in fiscal year 2025, down 5.1% from $3.82 billion the prior year. Collectibles sales grew 47.7% to $1.06 billion.
How many GameStop stores are there?
As of January 2026, GameStop operated 2,206 stores: 1,598 in the United States, 300 in Australia and 308 in Europe. The company closed more than 700 U.S. stores in fiscal 2025 and does not expect major closures in 2026.
Who is the CEO of GameStop?
Ryan Cohen, the co-founder of Chewy, is chairman and CEO of GameStop. He joined the board in 2020 during the meme stock era and became CEO in 2023, taking no compensation for the role.
EB Games operates under GameStop's corporate policies rather than publishing standalone Australian sustainability reporting. Its parent discloses limited ESG information relative to larger public companies.
The chain's trade-in and retro gaming programs have a built-in circular economy component, keeping used consoles, games and accessories in circulation. Community engagement runs through gaming-related sponsorships and the broader GameStop corporate framework.
Store closures. Periodic closures of underperforming stores draw local coverage in communities losing their only dedicated gaming retailer, including the October 2025 closure of its Maryborough location after more than a decade.
Trade-in pricing. Like its parent, EB Games has faced longstanding customer criticism over the value offered for traded games and consoles relative to resale prices, a standard feature of the used-game retail model.
Digital transition pressure. The brand's core challenge is structural: declining physical game sales have driven store closures and forced merchandise diversification, with parent GameStop explicitly reviewing international assets.
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