
GameStop Corp.
NYSE-listed video game and collectibles retailer headquartered in Grapevine, Texas, operating GameStop, EB Games and Micromania-Zing brands.
Company Type
public
Founded
1984
Headquarters
Grapevine, Texas, USA
Stock
NYSE: GME
Revenue
$3.63 billion (FY2025)
Employees
4,000 full-time; 11,000 to 16,000 part-time
Primary Market
United States
GameStop Corp. Timeline
About GameStop Corp.
Who owns GameStop?
GameStop is publicly traded on the NYSE under the ticker GME. Ownership is dispersed among millions of retail investors and institutional holders. Chairman and CEO Ryan Cohen is one of the largest individual shareholders through RC Ventures.
Is GameStop profitable?
Yes. GameStop reported net income of $418.4 million in fiscal year 2025, ended January 31, 2026, and operating income of $232.1 million, compared with an operating loss of $26.2 million the prior year. It was the company's most profitable year in more than a decade.
What brands does GameStop own?
GameStop operates GameStop stores in the United States, EB Games in Australia, Micromania-Zing in France (held for sale), Zing Pop Culture collectibles stores and the ThinkGeek merchandise brand. It divested Canadian operations in 2025.
How much revenue does GameStop make?
GameStop reported net sales of $3.63 billion in fiscal year 2025, down 5.1% from $3.82 billion the prior year. Collectibles sales grew 47.7% to $1.06 billion.
How many GameStop stores are there?
As of January 2026, GameStop operated 2,206 stores: 1,598 in the United States, 300 in Australia and 308 in Europe. The company closed more than 700 U.S. stores in fiscal 2025 and does not expect major closures in 2026.
Who is the CEO of GameStop?
Ryan Cohen, the co-founder of Chewy, is chairman and CEO of GameStop. He joined the board in 2020 during the meme stock era and became CEO in 2023, taking no compensation for the role.
History of GameStop Corp.
GameStop traces its origins to Babbage's, a software retailer founded in Dallas in 1984 by Leonard Riggio, Daniel DeMatteo and Richard Fontaine. The company expanded through the mall-based retail era, acquired by Barnes & Noble in 1999 and renamed GameStop. It went public in 2002 and spent the 2000s building a national chain of video game stores, with its used-game trade-in business becoming a defining and controversial profit engine.
The pivotal deal came in 2005, when GameStop acquired Electronics Boutique Holdings Corp for $1.44 billion. The acquisition added the EB Games brand and international operations in Australia, Canada, Europe and New Zealand, expanding the company to more than 4,250 stores worldwide and establishing its global footprint.
The digital transition hit hard through the 2010s. As game software shifted to downloads and streaming, GameStop's physical software sales declined relentlessly, store traffic fell, and the stock languished. The company tried diversification into technology brands and collectibles, but by 2019 it was closing hundreds of stores annually.
GameStop became the center of the January 2021 meme stock phenomenon, when retail investors coordinated on Reddit drove the share price up by thousands of percent, forcing losses on short-selling hedge funds. The episode made GME one of the most volatile and widely held retail stocks and brought Ryan Cohen, who had been accumulating shares, onto the board. Cohen became chairman and then CEO in 2023, taking no compensation.
Under Cohen, the company executed a turnaround focused on profitability over growth. It closed more than 700 U.S. stores in fiscal 2025 alone, sold its Canadian operations and moved to divest French Micromania, cut SG&A expenses by 19.5%, and pivoted merchandising toward collectibles and trading cards, which grew 47.7% to $1.06 billion. It also raised roughly $4.2 billion through convertible note issuance and began buying Bitcoin, building a treasury position. FY2025 produced net income of $418.4 million, the company's most profitable year in more than a decade.
GameStop Corp. Sustainability & Ethics
GameStop publishes limited ESG disclosure relative to larger public companies. Its most visible social program is the used-game and retro trade-in business, which keeps consoles, games and accessories in circulation, plus community initiatives through its stores.
The company's labor practices have faced standard retail scrutiny over part-time scheduling and store-level working conditions. Its capital allocation into Bitcoin represents an unusual treasury policy for a retailer, drawing both attention and criticism from governance observers.
Controversy, Regulation & Public Scrutiny
Meme stock volatility. The January 2021 short squeeze made GameStop the archetypal meme stock, drawing regulatory attention to market structure and payment for order flow. The episode brought congressional hearings and years of elevated volatility.
Used-game pricing. The company has faced longstanding criticism and litigation over the value offered for traded games versus resale prices, a perennial complaint about its core trade-in model.
International divestitures. The 2025 sales of Canadian operations and the move to sell French Micromania, plus the CEO's provocative public comments inviting buyers, drew coverage questioning the company's international strategy and communications style.
Bitcoin treasury. The decision to hold Bitcoin as a treasury asset has divided observers between those who view it as a bold capital allocation play and critics who see it as an unrelated bet for a retail business.
Brands Owned by GameStop Corp.
GameStop Corp. owns 1 brand in our database. Explore the ownership tree below — click categories to expand and see individual brands.
GameStop Corp.
public · Founded 1984 · Grapevine, Texas, USA
1
brands
Stock Information
GameStop Corp. Ownership: Pros & Cons
Advantages
- +Public listing and meme stock era created a loyal retail shareholder base and raised billions in capital
- +Turnaround to profitability demonstrated in FY2025 with $418.4 million net income
- +$6.3 billion cash position plus convertible note proceeds fund investment options
- +Collectibles and trading cards growth is replacing declining software revenue
Considerations
- -Core physical software business is in structural decline
- -Share price remains volatile and disconnected from fundamentals at times
- -Key-person dependence on Ryan Cohen's strategy and influence
- -International retrenchment has narrowed the business to primarily U.S. and Australia
Frequently Asked Questions About GameStop Corp.
Who owns GameStop?
GameStop is publicly traded on the NYSE under the ticker GME. Ownership is dispersed among millions of retail investors and institutional holders. Chairman and CEO Ryan Cohen is one of the largest individual shareholders through RC Ventures.
Is GameStop profitable?
Yes. GameStop reported net income of $418.4 million in fiscal year 2025, ended January 31, 2026, and operating income of $232.1 million, compared with an operating loss of $26.2 million the prior year. It was the company's most profitable year in more than a decade.
What brands does GameStop own?
GameStop operates GameStop stores in the United States, EB Games in Australia, Micromania-Zing in France (held for sale), Zing Pop Culture collectibles stores and the ThinkGeek merchandise brand. It divested Canadian operations in 2025.
How much revenue does GameStop make?
GameStop reported net sales of $3.63 billion in fiscal year 2025, down 5.1% from $3.82 billion the prior year. Collectibles sales grew 47.7% to $1.06 billion.
How many GameStop stores are there?
As of January 2026, GameStop operated 2,206 stores: 1,598 in the United States, 300 in Australia and 308 in Europe. The company closed more than 700 U.S. stores in fiscal 2025 and does not expect major closures in 2026.
Who is the CEO of GameStop?
Ryan Cohen, the co-founder of Chewy, is chairman and CEO of GameStop. He joined the board in 2020 during the meme stock era and became CEO in 2023, taking no compensation for the role.





