
Mafia is a crime-themed video game franchise owned by Take-Two Interactive (NASDAQ: TTWO) and published under its 2K label. The series began in 2002 and includes Mafia II, Mafia III, Mafia: Definitive Edition, and 2025's Mafia: The Old Country, developed mainly by Hangar 13 and 2K Czech.
Parent Company
Acquired
2008
Status
Publicly Traded
Headquarters
| Brand | Parent Company | Ownership Type |
|---|---|---|
| Mafia | Take-Two Interactive Software, Inc. | Wholly owned |
The original Mafia: The City of Lost Heaven released in 2002, developed by Illusion Softworks in the Czech Republic. A story-driven third-person crime drama set in a 1930s fictional city, it stood apart from Grand Theft Auto by favoring linear missions and period authenticity over open-world freedom, and it became a cult classic in Europe.
Mafia II arrived in 2010, developed by 2K Czech after Take-Two's 2008 acquisition. Set in the 1940s and 1950s, it delivered a cinematic story of WWII veteran Vito Scaletta's rise through the Empire Bay mob. It sold several million copies and cemented the series' reputation for narrative craft over sandbox sprawl.
2K then created Hangar 13, which built Mafia III (2016), shifting the setting to a 1968 New Orleans analogue and following Vietnam veteran Lincoln Clay's vendetta against the Italian mob. The game sold strongly at launch but drew criticism for repetitive open-world structure, pushing the series back toward tighter design.
In 2020, Hangar 13 and 2K released Mafia: Definitive Edition, a ground-up remake of the 2002 original that restored the series' critical standing and introduced it to a new generation as part of the Mafia: Trilogy package.
The newest entry, Mafia: The Old Country, released August 8, 2025, on PlayStation 5, Xbox Series X/S, and PC. A prequel set in early 1900s Sicily tracing the origins of organized crime, it returned to a focused, linear narrative and a lower $49.99 price point. It contributed to Take-Two's record Q2 FY2026 net bookings and gave the franchise a sustainable model going forward.
What does Take-Two own?
Take-Two owns Rockstar Games, 2K, Zynga, and their internal studios and properties, subject to individual licensing arrangements. Major franchises include Grand Theft Auto, Red Dead Redemption, NBA 2K, Borderlands, and Civilization.
Is Take-Two publicly traded?
Yes. Take-Two common stock trades on Nasdaq under TTWO. Rockstar Games is not separately listed.
Who founded Take-Two?
Ryan Brant founded Take-Two in 1993. Current chief executive Strauss Zelnick led the investor-backed board change in 2007.
Where is Take-Two headquartered?
Take-Two is headquartered in New York, New York, USA. Its studios operate in North America, Europe, Australia, and other regions.
How many brands does Take-Two own?
The company owns three principal publishing labels and many studios and franchises. It does not publish one fixed brand count because games, studios, and labels are counted differently.
Who owns Take-Two?
Public shareholders own Take-Two. No larger parent company or founder-controlled voting class controls it.
When did Take-Two acquire Zynga?
The transaction closed in May 2022. Take-Two described the deal at announcement as having an enterprise value of approximately $12.7 billion.
Mafia III's 2016 launch drew criticism for repetitive open-world mission structure and technical problems despite a strong story, damaging the series' momentum and leading 2K to refocus subsequent entries on tighter, linear design.
The franchise also carried the burden of its association with real organized crime themes, though its period settings have kept controversy mild compared with GTA. Mafia II's depiction of postwar Italian-American mob life drew some criticism for stereotyping, a debate that recurs with each entry.
Hangar 13 experienced layoffs during post-Mafia III restructuring, part of the wider volatility across Take-Two's studios. The series has had no product recalls, lawsuits, or regulatory actions specific to it as of November 2026.
These competing brands operate in the same categories and provide similar products or services. Compare key attributes to understand market positioning and competitive landscape.
| Brand | Parent Company | Country | Founded | Market Position | Primary Market | Gender Target |
|---|---|---|---|---|---|---|
| Embracer Group | Sweden | 2006 | Mass market | Global | All Genders | |
| Take Two Interactive | USA | 1997 | Premium | Global | All Genders | |
| Ubisoft | France | 2014 | Premium | Global | All Genders | |
| Take Two Interactive | USA | 2004 | Premium | Global | All Genders | |
| Cd Projekt | Poland | 2020 | Premium | Global | All Genders | |
| Microsoft | USA | 2003 | Premium | Global | All Genders |
Media EntertainmentOwned by Embracer Group AB
Open-world crime video game franchise originally by Volition, now owned by Embracer Group under the Deep Silver label.
Media EntertainmentOwned by Take-Two Interactive Software, Inc.
Video game franchise owned by Rockstar Games, known for open-world action games with crime and urban themes.
Media EntertainmentOwned by Ubisoft Entertainment SA
Open-world hacking video game franchise developed and published by Ubisoft, dormant since Watch Dogs Legion in 2020.
Media EntertainmentOwned by Take-Two Interactive Software, Inc.
Western open-world video game franchise developed by Rockstar Games and published by Take-Two Interactive.
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Media EntertainmentOwned by Microsoft Corporation
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Market Positioning: Mafia competes with 6 brands in the same categories, ranging from mass market to luxury positioning.
Geographic Distribution: Competitors are headquartered across multiple regions, indicating global competition in this market segment.
Brand Heritage: Competitor brands range from established heritage brands to newer market entrants, with founding years spanning several decades.
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Media EntertainmentOwned by Electronic Arts
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Media EntertainmentOwned by Sony Music Entertainment
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