
Ubisoft Entertainment SA
French video game publisher behind Assassins Creed, Far Cry, and Rainbow Six, listed on Euronext Paris and controlled by the founding Guillemot family with Tencent as a minority partner.
Company Type
public
Founded
1986
Headquarters
Saint-Mande, Ile-de-France, France
Stock
Euronext Paris: UBI
Revenue
1.4 billion euros IFRS sales; 1.5 billion euros net bookings (FY2025-26)
Employees
16,590 (March 31, 2026)
Primary Market
Global
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What is Ubisoft Entertainment SA?
Ubisoft Entertainment SA is a publicly traded French video game publisher founded in 1986 by the five Guillemot brothers. It develops and publishes franchises including Assassin's Creed, Far Cry, and Rainbow Six, and is listed on Euronext Paris under ticker UBI.
Who owns Ubisoft?
Ubisoft is owned by public shareholders, with the Guillemot family retaining effective control through Guillemot Brothers SE. Tencent holds a 5 percent direct stake and 49.9 percent of the family holding company, plus a 26.32 percent economic interest in Vantage Studios.
Is Ubisoft a public company?
Yes. Ubisoft trades on Euronext Paris under ticker UBI and has been listed since 1996.
What is Vantage Studios?
Vantage Studios is a Ubisoft subsidiary created in 2025 to house the Assassin's Creed, Far Cry, and Rainbow Six franchises. Tencent invested 1.16 billion euros in November 2025 for a 26.32 percent economic interest, while Ubisoft retains exclusive control.
Where is Ubisoft headquartered?
Ubisoft is headquartered in Saint-Mande, on the eastern edge of Paris, France. Its largest studio cluster is in Montreal, Canada.
How many employees does Ubisoft have?
Ubisoft employed 16,590 people as of March 31, 2026, down from a peak above 20,000 as restructuring reduced headcount.
What was Ubisoft's revenue in FY2025-26?
Ubisoft reported IFRS sales of 1.4 billion euros for FY2025-26 ended March 31, 2026, down 21.8 percent year over year, with net bookings of 1.5 billion euros.
History of Ubisoft Entertainment SA
Ubisoft was founded in 1986 in Brittany, France, by five brothers from the Guillemot family, who had grown up helping their parents run a farming supply business in Carentoir. They began by importing and distributing computer software and hardware through their family company, then moved into game publishing for the Amstrad, Commodore, and other platforms popular in Europe during the late 1980s.
The company opened its first internal development studio in 1994 and listed on the Paris bourse in 1996, using the capital to expand internationally. Studios followed in China in 1996 and Montreal in 1997, the latter growing into one of the largest game development centers in the world and the production home of Assassin's Creed. Acquisitions built the portfolio: Red Storm Entertainment brought Tom Clancy games in 2000, Blue Byte added The Settlers and Anno in 2001, and Prince of Persia: The Sands of Time in 2003 demonstrated that the studio model could produce global hits.
Assassin's Creed launched in 2007 and became the franchise that defined the company, selling more than 200 million copies across the series. Other franchises followed: Far Cry evolved from a Crytek engine license into a flagship open-world shooter, Rainbow Six Siege became a durable live-service success after a rocky 2015 launch, and Just Dance turned into a casual franchise selling across a broad demographic.
The 2010s brought an extended corporate siege. Vivendi quietly accumulated a stake exceeding 25 percent between 2015 and 2017 in what the Guillemots treated as a hostile takeover attempt, fighting it for three years while insisting independence was essential to creative output. The siege ended in 2018 when Tencent bought a 5 percent stake and Vivendi agreed to exit fully, which it completed by 2022. Tencent deepened its relationship in 2022 by investing 300 million euros for 49.9 percent of Guillemot Brothers SE, the family holding company, with an option to increase its stake.
The early 2020s were turbulent. A 2020 workplace misconduct scandal forced the departure of chief creative officer Serge Hascoet and other senior leaders, triggered criminal investigations in France, and produced union lawsuits. Commercial performance deteriorated: Skull and Bones shipped in 2024 after nearly a decade of troubled development to poor results, Star Wars Outlaws underperformed in 2024, and The Crew was delisted after its servers were shut down, triggering a class-action lawsuit over game ownership rights.
The response was structural. In March 2025 Ubisoft announced a binding agreement with Tencent to create a new subsidiary around its three largest franchises, completed November 21, 2025, with Tencent investing 1.16 billion euros for a 26.32 percent economic interest at a 3.8 billion euro pre-money valuation. The entity, named Vantage Studios and operating under legal name Ubisoft Nova SAS, became operational October 1, 2025, led by co-CEOs Charlie Guillemot and Christophe Derennes. In January 2026 Ubisoft announced a broader reorganization into Creative Houses, the operating model designed to decentralize the remaining portfolio.
FY2025-26 results, reported May 2026, showed the cost of transition: IFRS sales of 1.4 billion euros down 21.8 percent, net bookings of 1.5 billion euros down 17.4 percent, and a non-IFRS operating loss of 1.04 billion euros reflecting restructuring and impairment charges. Headcount stood at 16,590 as of March 31, 2026, down from a peak above 20,000 as reductions worked through.
Ubisoft Entertainment SA Sustainability & Ethics
Ubisoft publishes ESG disclosures within its annual reporting, covering environmental commitments including carbon reduction targets and workplace policies developed after the 2020 misconduct scandal. The company does not hold B Corp certification, and its sustainability posture is standard for a large digital product company rather than a differentiator.
The more material ethical dimension is workplace culture. The 2020 scandal produced structural changes to HR, compliance, and reporting processes, with ongoing monitoring obligations resulting from settlements and investigations. Progress on workplace culture remains a stated priority in corporate communications.
Awards & Recognition
Ubisoft's franchises have accumulated extensive industry awards over four decades, including numerous Game Awards nominations and wins across Assassin's Creed, Rainbow Six Siege, and other titles. The company's recognition at the corporate level is primarily commercial: Assassin's Creed's status among the best-selling franchises in history and the Tencent transaction's implied valuation of its top IP.
Controversy, Regulation & Public Scrutiny
Ubisoft's defining controversy is the 2020 workplace misconduct scandal, when widespread allegations of harassment and abuse across multiple studios led to executive departures including chief creative officer Serge Hascoet, criminal investigations in France, and union lawsuits. The company settled some claims and restructured its compliance functions, but the reputational impact persisted.
The 2024 shutdown of The Crew's servers generated a separate consumer backlash: the purchased game became unplayable when servers went offline, prompting a class-action lawsuit and industry debate over digital ownership rights. Ubisoft subsequently committed to offline modes for The Crew sequels, but the episode damaged player trust.
Commercial controversies include repeated delays, buggy launches, and the troubled decade-long development of Skull and Bones, which became a symbol of development dysfunction when it finally shipped in 2024 to poor reception.
Brands Owned by Ubisoft Entertainment SA
Ubisoft Entertainment SA owns 1 brand in our database. Explore the ownership tree below — click categories to expand and see individual brands.
Ubisoft Entertainment SA
public · Founded 1986 · Saint-Mande, Ile-de-France, France
1
brands
Stock Information
Ubisoft Entertainment SA Ownership: Pros & Cons
Advantages
- +Public listing provides capital access while the family retains control
- +Global studio network accesses regional incentives and talent pools
- +Vantage Studios structure monetizes the largest franchises without losing control
- +Tencent partnership provides both capital and Chinese market access
- +Deep IP library supports catalog revenue and live-service durability
Considerations
- -Family control limits governance pressure despite years of underperformance
- -FY2025-26 operating loss of 1.04 billion euros reflects restructuring pain
- -Concentrated reliance on a small number of aging franchises
- -Tencent's layered stakes create complexity and geopolitical exposure
- -Repeated commercial misses have damaged investor and player confidence
Frequently Asked Questions About Ubisoft Entertainment SA
What is Ubisoft Entertainment SA?
Ubisoft Entertainment SA is a publicly traded French video game publisher founded in 1986 by the five Guillemot brothers. It develops and publishes franchises including Assassin's Creed, Far Cry, and Rainbow Six, and is listed on Euronext Paris under ticker UBI.
Who owns Ubisoft?
Ubisoft is owned by public shareholders, with the Guillemot family retaining effective control through Guillemot Brothers SE. Tencent holds a 5 percent direct stake and 49.9 percent of the family holding company, plus a 26.32 percent economic interest in Vantage Studios.
Is Ubisoft a public company?
Yes. Ubisoft trades on Euronext Paris under ticker UBI and has been listed since 1996.
What is Vantage Studios?
Vantage Studios is a Ubisoft subsidiary created in 2025 to house the Assassin's Creed, Far Cry, and Rainbow Six franchises. Tencent invested 1.16 billion euros in November 2025 for a 26.32 percent economic interest, while Ubisoft retains exclusive control.
Where is Ubisoft headquartered?
Ubisoft is headquartered in Saint-Mande, on the eastern edge of Paris, France. Its largest studio cluster is in Montreal, Canada.
How many employees does Ubisoft have?
Ubisoft employed 16,590 people as of March 31, 2026, down from a peak above 20,000 as restructuring reduced headcount.
What was Ubisoft's revenue in FY2025-26?
Ubisoft reported IFRS sales of 1.4 billion euros for FY2025-26 ended March 31, 2026, down 21.8 percent year over year, with net bookings of 1.5 billion euros.








