
Razer Inc.
Private gaming technology company behind the Razer hardware brand and Razer Gold services, dual-headquartered in Irvine and Singapore.
Company Type
private
Founded
2005
Headquarters
Irvine, California, USA and Singapore
Revenue
estimated $1.5 billion to $2 billion (private; last reported $1.62 billion in 2021)
Employees
approximately 1,500
Primary Market
Global
Shop Razer Inc. Brands
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Who owns Razer Inc.?
Co-founder and CEO Min-Liang Tan (reported near 39 percent), investor Lim Kaling (near 29 percent), and CVC Capital Partners (near 32 percent), per reported figures.
Is Razer publicly traded?
No. It traded on the Hong Kong Stock Exchange under ticker 1337 from 2017 until May 2022, when a founder-led buyout with CVC took it private.
Where is Razer headquartered?
Razer maintains dual headquarters in Irvine, California, USA, and one-north, Singapore, reflecting its combined American market and Singapore corporate base.
What does Razer sell besides peripherals?
Blade gaming laptops, Razer Gold virtual game credits, THX certification technology, StreamElements creator tools, haptics software, and a new line of AI wearables announced at CES 2026.
How much revenue does Razer make?
Razer last reported $1.62 billion in annual revenue in 2021 as a public company. Current figures are undisclosed; industry estimates place revenue in the $1.5 billion to $2 billion range.
Why did Razer go private?
Tan said public-market pressure conflicted with long-horizon investment, particularly the AI strategy now consuming more than $600 million in development spending.
History of Razer Inc.
The Razer name originated with the Boomslang, a 1999 gaming mouse from San Diego startup Razer USA Ltd. that pioneered high-DPI tracking for first-person shooters. The startup failed in the dot-com bust, and in 2005 Tan, then a Singaporean lawyer and sponsored gamer, teamed with the original marketing lead Robert Krakoff to relaunch the brand.
Success came through focus. The DeathAdder mouse (2006), BlackWidow keyboards, and Kraken headsets made Razer the default premium choice for PC gamers, while sponsorships built deep ties to the emerging esports scene. The Blade laptop line from 2011 extended the brand into high-end gaming PCs.
Growth capital arrived via a 2017 Hong Kong IPO that raised roughly $528 million and priced shares at HK$3.88. Public-era Razer expanded ambitiously: THX (2016), Nextbit (2017), the Razer Phone, Razer Gold's expansion across Southeast Asia, the Razer Pay e-wallet, and a failed bid for a Singapore digital bank license. Revenue reached a record $1.62 billion in 2021 with the first GAAP profit, but the stock languished well below its IPO price.
In December 2021, Tan and CVC Capital Partners offered HK$2.82 per share to take the company private, a deal worth up to HK$10.79 billion for the float. Shareholders approved with 94.7 percent support in April 2022 and the listing ended that May. Since then Razer has acquired Interhaptics (2022) and StreamElements (July 2026), launched its AI product wave at CES 2026, and repositioned itself publicly as an aspiring AI hardware company.
Razer Inc. Sustainability & Ethics
Razer operates a #GoGreenWithRazer program covering recycled materials in products, reduced packaging plastic, and renewable-energy targets for its offices, and it reports a multi-million-tree reforestation commitment through Conservation International tied to its Sneki Snek mascot campaign. As a private company it publishes no audited ESG report, and these claims are self-reported.
Controversy, Regulation & Public Scrutiny
The 2022 take-private is Razer's main governance controversy: the HK$2.82 offer was below the HK$3.88 IPO price, crystallizing losses for investors who had held since listing, though 94.7 percent of voting shareholders approved it. The 2021 Zephyr wearable air purifier drew criticism for marketing language implying N95-grade filtration; the company revised its claims after media reports but faced no formal regulatory action. Razer's Razer Pay wind-down in 2021 stranded merchant partners after significant promotional spending. No large-scale safety recalls or fraud cases are documented.
Brands Owned by Razer Inc.
Razer Inc. owns 1 brand in our database. Explore the ownership tree below — click categories to expand and see individual brands.
Razer Inc.
private · Founded 2005 · Irvine, California, USA and Singapore
1
brands
Razer Inc. Ownership: Pros & Cons
Advantages
- +Founder-led with the world's strongest standalone gaming brand
- +Services layer (Razer Gold) provides recurring non-hardware revenue
- +Private status enables the unproven AI bet without public scrutiny
- +Premium pricing power in peripherals sustained for two decades
- +CVC backing provides capital and M&A discipline
Considerations
- -Financial opacity makes independent assessment difficult
- -AI ambitions compete with Meta, Apple, and better-funded rivals
- -Founder concentration creates key-person risk
- -Hardware supply chain remains exposed to China tariffs and costs
- -Prior public investors were bought out below IPO price
Frequently Asked Questions About Razer Inc.
Who owns Razer Inc.?
Co-founder and CEO Min-Liang Tan (reported near 39 percent), investor Lim Kaling (near 29 percent), and CVC Capital Partners (near 32 percent), per reported figures.
Is Razer publicly traded?
No. It traded on the Hong Kong Stock Exchange under ticker 1337 from 2017 until May 2022, when a founder-led buyout with CVC took it private.
Where is Razer headquartered?
Razer maintains dual headquarters in Irvine, California, USA, and one-north, Singapore, reflecting its combined American market and Singapore corporate base.
What does Razer sell besides peripherals?
Blade gaming laptops, Razer Gold virtual game credits, THX certification technology, StreamElements creator tools, haptics software, and a new line of AI wearables announced at CES 2026.
How much revenue does Razer make?
Razer last reported $1.62 billion in annual revenue in 2021 as a public company. Current figures are undisclosed; industry estimates place revenue in the $1.5 billion to $2 billion range.
Why did Razer go private?
Tan said public-market pressure conflicted with long-horizon investment, particularly the AI strategy now consuming more than $600 million in development spending.





