Who Brands - Brand Ownership DirectoryWho Brands
HomeBrowse BrandsCategoriesCompaniesCompareBlogQuizAbout
HomeBrowse BrandsCategoriesCompaniesCompareBlogQuizAbout
Who Brands

Your trusted reference for brand ownership information. We provide factual, comprehensive data about who owns the brands you know.

Stay in the know

Get the latest ownership updates delivered to your inbox.

Browse

  • All Brands
  • Categories
  • Companies
  • Countries
  • Compare Brands
  • Blog
  • Brand Quiz
  • RSS Feed

Company

  • About Us
  • Methodology
  • Contact
  • FAQ
  • Submit a Brand
  • List Your Brand
  • Write for Us

Legal

  • Terms of Service
  • Privacy Policy
  • Cookie Policy
  • Affiliate Disclosure
  • Disclaimer

Support Us

☕Buy me a coffee

2026 Who Brands. All information is provided for educational purposes. Brand names and logos are trademarks of their respective owners.

  1. Home
  2. Companies
  3. Riot Games, Inc.
Riot Games, Inc. logo

Riot Games, Inc.

American video game developer and publisher founded in 2006, known for League of Legends, Valorant, and other competitive games. Wholly owned subsidiary of Tencent Holdings.

Company Type

private

Founded

2006

Headquarters

Los Angeles, California, United States

Revenue

Estimated $3 to $4 billion (FY2025, not separately disclosed by Tencent)

Employees

Approximately 4,500

Primary Market

Global

Riot Games, Inc. Timeline

2006

Riot Games, Inc.

Founded by Brandon Beck, Marc Merrill

Company Founded
2015
Riot Games

Riot Games, Inc. acquired Riot Games

Acquired

Shop Riot Games, Inc. Brands

Disclosure: We may earn commission from purchases
Amazon
Riot Games on Amazon

About Riot Games, Inc.

Who owns Riot Games?
Riot Games is a wholly owned subsidiary of Tencent Holdings Ltd., a Chinese multinational technology conglomerate listed on the Hong Kong Stock Exchange under ticker 0700. Tencent acquired a majority stake in 2011 for approximately $400 million and purchased the remaining shares in 2015. Despite the acquisition, Riot Games maintains operational autonomy and creative control.

Is Riot Games publicly traded?
No, Riot Games is not publicly traded. It is a wholly owned subsidiary of Tencent Holdings Ltd., which is publicly traded on the Hong Kong Stock Exchange under ticker 0700. Investors seeking exposure to Riot Games can purchase Tencent shares.

Who founded Riot Games?
Riot Games was founded in 2006 by Brandon Beck and Marc Merrill in Los Angeles, California. The founders were former business consultants who wanted to create competitive, esports-focused games. They were inspired by the Defense of the Ancients mod for Warcraft III.

What is Riot Games' revenue?
Riot Games' total revenue is not separately disclosed by Tencent. Based on available data from regional subsidiaries and industry estimates, Riot Games' total annual revenue is estimated at $3 to $4 billion for FY2025. Riot Games Korea alone reported $331 million in revenue for 2025. Tencent's FY2025 report highlighted the VALORANT franchise as a key revenue growth driver.

What games does Riot Games make?
Riot Games develops and publishes League of Legends (2009), Valorant (2020), Teamfight Tactics (2019), Legends of Runeterra (2020), and League of Legends: Wild Rift (mobile). The company is also developing 2XKO, a fighting game based on League of Legends characters.

What is Arcane?
Arcane is an animated series produced by Riot Games that streams on Netflix. The series is based on League of Legends lore and was developed in collaboration with French animation studio Fortiche. Season 1 premiered in November 2021 and won four Emmy Awards. Season 2 premiered in November 2024, concluding the series. The total production cost was approximately $250 million.

Where is Riot Games headquartered?
Riot Games is headquartered in Los Angeles, California, United States. The company has offices in cities including Shanghai, Berlin, Seoul, Singapore, Tokyo, and Sydney.

Has Riot Games made any major acquisitions?
Riot Games acquired Radiant Entertainment in 2016, a studio that is now developing 2XKO. Beyond this, Riot has primarily grown through internal development rather than acquisitions. Riot itself was acquired by Tencent Holdings in stages between 2011 and 2015.

Visit official website

History of Riot Games, Inc.

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill, two former business consultants who shared a passion for video games. They were inspired by the Defense of the Ancients (DotA) mod for Warcraft III and wanted to create a standalone game in the multiplayer online battle arena (MOBA) genre. The founders raised approximately $7 million in venture capital from investors including FirstMark Capital, Benchmark, and Tencent.

League of Legends was released on October 27, 2009. The game's free-to-play model, which allowed players to access the core game for free and purchase cosmetic items and champions, was relatively novel at the time. The model proved highly successful, and League of Legends quickly gained millions of players.

In 2011, Tencent acquired a majority stake in Riot Games for approximately $400 million. Tencent, which operates the Chinese version of League of Legends through a separate licensing agreement, saw strategic value in owning the developer. In 2015, Tencent acquired the remaining shares, making Riot Games a wholly owned subsidiary. Following the full acquisition, Riot Games employees received cash bonuses, and the company maintained operational autonomy.

Following the success of League of Legends, Riot Games expanded its portfolio. Teamfight Tactics was released in 2019 as an auto-battler game mode within the League of Legends client. Valorant was released in June 2020 as a standalone tactical shooter. Legends of Runeterra was released in April 2020 as a digital collectible card game. League of Legends: Wild Rift, a mobile version of the game, was released in 2020 and 2021 across regions.

In 2021, Riot released Arcane on Netflix, its first major entertainment production. The animated series, developed in collaboration with French animation studio Fortiche, was critically acclaimed and won four Emmy Awards including Outstanding Animated Program. Arcane Season 2 premiered in November 2024, concluding the series. Bloomberg reported that the total production cost was approximately $250 million, making it a financial loss for Riot despite driving engagement with League of Legends.

In 2023, A. Dylan Jadeja succeeded Nicolo Laurent as CEO of Riot Games. Co-founders Brandon Beck and Marc Merrill remain involved in the company, with Beck serving as a board member and Merrill as President of Games.

In 2025, Riot introduced the Global Revenue Pool (GRP) model across its esports ecosystems. The GRP distributes a portion of in-game digital content revenue to franchised esports teams based on three criteria: general distribution (50%), competitive distribution (35%), and fandom distribution (15%). This model was designed to create a more sustainable economic relationship between Riot and its esports team partners.

Riot Games has also been developing 2XKO, a fighting game based on League of Legends characters, in collaboration with Radiant Entertainment. The game has been in development and testing, though it has faced challenges in the competitive fighting game community, with reports of lower-than-expected player engagement and tournament registrations in 2026.

Riot Games, Inc. Sustainability & Ethics

Riot Games has not published a standalone sustainability report. The company's parent, Tencent, publishes an annual ESG report that covers environmental, social, and governance metrics across its portfolio companies.

Riot Games has implemented initiatives related to player behavior and community health, including automated moderation systems, reporting tools, and penalties for toxic behavior in its games. The company has also invested in diversity and inclusion initiatives within its workforce and gaming communities.

In 2025, Riot introduced the Global Revenue Pool (GRP) model to create a more sustainable economic relationship with its esports team partners. The GRP distributes a portion of in-game digital content revenue to teams, providing them with a recurring revenue stream beyond traditional sponsorship and media rights deals. This model has been praised by some team owners as a step toward financial sustainability in esports.

The company has faced scrutiny over working conditions, including reports of crunch culture during the development of Arcane and its games. Riot has publicly committed to improving work-life balance and has implemented policies aimed at reducing overtime.

Controversy, Regulation & Public Scrutiny

Riot Games has faced several significant controversies:

Gender discrimination lawsuit (2018-2022): In 2018, Kotaku published an investigation describing a culture of gender discrimination and sexual harassment at Riot Games. The report led to multiple lawsuits and a class-action settlement. In 2022, Riot agreed to pay $100 million to settle the class-action lawsuit covering approximately 1,000 female employees and contractors. The settlement was one of the largest in the gaming industry.

Arcane financial performance: Bloomberg reported in December 2024 that Arcane cost approximately $250 million to produce over two seasons, making it a financial loss for Riot Games despite critical acclaim and Emmy Awards. The report highlighted the challenges of game companies investing in entertainment production and raised questions about Riot's strategy of developing entertainment content in-house rather than licensing to Hollywood studios.

2XKO development challenges: Riot's fighting game 2XKO, in development with Radiant Entertainment, has faced challenges including reported layoffs and lower-than-expected engagement in the competitive fighting game community. In 2026, an internal data leak reportedly described the game as "effectively a dead game," though this has not been officially confirmed by Riot. Tournament registration numbers at events like CEO 2026 have been lower than expected for a game based on League of Legends characters.

Esports sustainability: Riot's esports operations have faced questions about financial sustainability. The LCK accumulated $34 million in losses before being absorbed into Riot Games Korea in 2025. The introduction of the GRP model was a response to concerns about the economic viability of franchised esports teams, many of which have struggled to achieve profitability.

Chinese regulatory environment: As a wholly owned subsidiary of Tencent, Riot Games is affected by Chinese regulatory changes. China's gaming regulations, including restrictions on minors' gaming time and approval requirements for new game releases, can impact Riot's operations in the Chinese market. However, League of Legends has operated in China through Tencent's licensing since 2011 and has maintained its approval status.

Tencent ownership scrutiny: Riot Games' status as a Tencent subsidiary has drawn scrutiny in the context of US-China tensions. Some US lawmakers have raised concerns about Chinese ownership of gaming companies with significant American user bases. However, no specific regulatory action has been taken against Riot Games as of 2026.

Brands Owned by Riot Games, Inc.

Riot Games, Inc. owns 1 brand in our database. Explore the ownership tree below — click categories to expand and see individual brands.

1 brands across 1 category
Riot Games, Inc.
Parent Company

Riot Games, Inc.

private · Founded 2006 · Los Angeles, California, United States

1

brands

View all 1 brand in grid view

Riot Games, Inc. Ownership: Pros & Cons

Advantages

  • +Tencent ownership provides substantial financial resources for game development, esports investment, and entertainment projects
  • +Access to the Chinese gaming market through Tencent's licensing and distribution infrastructure
  • +VALORANT franchise identified as a key growth driver in Tencent's FY2025 results, indicating strong commercial momentum
  • +Free-to-play model with in-game purchases generates recurring revenue from a large, engaged player base
  • +Diversified portfolio across MOBA, tactical shooter, auto-battler, and card game genres reduces dependence on a single title

Considerations

  • -Tencent ownership subjects Riot to Chinese regulatory risks and US-China geopolitical tensions
  • -Esports operations have historically been unprofitable, with the LCK accumulating $34 million in losses before absorption
  • -Entertainment investments (Arcane) have been financial losses despite critical acclaim, with $250 million spent on two seasons
  • -2XKO development challenges and reported low engagement raise questions about Riot's ability to expand beyond its core genres
  • -Gender discrimination lawsuit settlement ($100 million) highlighted cultural issues that required significant remediation

Frequently Asked Questions About Riot Games, Inc.

Who owns Riot Games?

Riot Games is a wholly owned subsidiary of Tencent Holdings Ltd., a Chinese multinational technology conglomerate listed on the Hong Kong Stock Exchange under ticker 0700. Tencent acquired a majority stake in 2011 for approximately $400 million and purchased the remaining shares in 2015. Despite the acquisition, Riot Games maintains operational autonomy and creative control.

Is Riot Games publicly traded?

No, Riot Games is not publicly traded. It is a wholly owned subsidiary of Tencent Holdings Ltd., which is publicly traded on the Hong Kong Stock Exchange under ticker 0700. Investors seeking exposure to Riot Games can purchase Tencent shares.

Who founded Riot Games?

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill in Los Angeles, California. The founders were former business consultants who wanted to create competitive, esports-focused games. They were inspired by the Defense of the Ancients mod for Warcraft III.

What is Riot Games' revenue?

Riot Games' total revenue is not separately disclosed by Tencent. Based on available data from regional subsidiaries and industry estimates, Riot Games' total annual revenue is estimated at $3 to $4 billion for FY2025. Riot Games Korea alone reported $331 million in revenue for 2025. Tencent's FY2025 report highlighted the VALORANT franchise as a key revenue growth driver.

What games does Riot Games make?

Riot Games develops and publishes League of Legends (2009), Valorant (2020), Teamfight Tactics (2019), Legends of Runeterra (2020), and League of Legends: Wild Rift (mobile). The company is also developing 2XKO, a fighting game based on League of Legends characters.

What is Arcane?

Arcane is an animated series produced by Riot Games that streams on Netflix. The series is based on League of Legends lore and was developed in collaboration with French animation studio Fortiche. Season 1 premiered in November 2021 and won four Emmy Awards. Season 2 premiered in November 2024, concluding the series. The total production cost was approximately $250 million.

Where is Riot Games headquartered?

Riot Games is headquartered in Los Angeles, California, United States. The company has offices in cities including Shanghai, Berlin, Seoul, Singapore, Tokyo, and Sydney.

Has Riot Games made any major acquisitions?

Riot Games acquired Radiant Entertainment in 2016, a studio that is now developing 2XKO. Beyond this, Riot has primarily grown through internal development rather than acquisitions. Riot itself was acquired by Tencent Holdings in stages between 2011 and 2015.

Sources & Further Reading

  • Riot Games Official Website
  • Tencent Holdings FY2025 Annual Results (March 2026)
  • Tencent Holdings Investor Relations
  • Riot Games Korea 2025 Financial Results (Inven Global)
  • Riot Games Korea 2025 Financial Analysis (RFT.GG)
  • Riot Games Korea 2025 Financial Breakdown (Hotspawn)
  • Bloomberg: Riot's $250M Netflix Show Arcane Was a TV Hit, Financial Miss
  • Riot Games Mobile Revenue 2025 (Sportsdunia)
  • Esports Insider: 2XKO Coverage
  • Kotaku: Riot Games Gender Discrimination Investigation (2018)

Jobs at Riot Games, Inc.

Latest News About Riot Games, Inc.

Related Articles About Riot Games, Inc.

View more articles
Video Game Brands and Their Corporate Parents
Pop Culture

Video Game Brands and Their Corporate Parents

EA sold for $55B to Saudi Arabia's PIF, Silver Lake and Kushner's Affinity. Microsoft bought Activision Blizzard for $75.4B. Tencent owns Riot, Supercell, and stakes in Epic. Sony bought Bungie for $3.6B. Discover video game brands and their corporate parents.

Who Brands StaffSep 3, 2026
Video GamesAcquisitionsEa
Toy Brand Ownership: From LEGO to Hasbro
Entertainment

Toy Brand Ownership: From LEGO to Hasbro

LEGO is family-owned by the Kirk Kristiansens. Hasbro and Mattel are Wall Street-owned. Bandai Namco owns Tamagotchi. Discover who owns the biggest toy brands and why it matters. Explore our database.

Who Brands StaffSep 4, 2026
ToysLegoHasbro
Brands That Appeared in Super Bowl Ads Then Got Acquired
Pop Culture

Brands That Appeared in Super Bowl Ads Then Got Acquired

Poppi ran a Super Bowl ad in February 2025 and PepsiCo bought it for $1.95B. Grubhub debuted in Super Bowl LX after Wonder acquired it for $650M. WeatherTech ran its 14th ad. Discover brands that appeared in Super Bowl ads then got acquired.

Who Brands StaffSep 2, 2026
Super BowlAcquisitionsPoppi
View more articles

Related Companies to Riot Games, Inc.

View more companies
Authentic Brands Group

Authentic Brands Group

American brand management company that acquires and licenses consumer brands across fashion, sports, entertainment, and lifestyle categories, headquartered in New York City.

private
New York City, New York, United States

13 brands in portfolio

Automattic Inc.

Automattic Inc.

Private American web software company operating WordPress.com, WooCommerce, Tumblr, and other publishing and e-commerce platforms globally.

private
San Francisco, California, United States

1 brand in portfolio

Condé Nast

Condé Nast

American private media company owned by Advance Publications, publishing Vogue, The New Yorker, Wired, GQ, Vanity Fair, and over 20 other global magazine brands.

private
New York City, New York, USA

5 brands in portfolio

Epic Games

Epic Games

American video game and software developer known for Fortnite, Unreal Engine, and the Epic Games Store. Founded in 1991 by Tim Sweeney and headquartered in Cary, North Carolina. Privately held with Tencent holding a 40% stake.

private
Cary, North Carolina, USA

3 brands in portfolio

Sony Music Entertainment

Sony Music Entertainment

World's second-largest music company and wholly owned subsidiary of Sony Group, operating record labels and the largest music publishing catalog globally.

private
New York City, New York, USA
Tokyo Stock Exchange: 6758

10 brands in portfolio

Kroenke Sports & Entertainment

Kroenke Sports & Entertainment

American privately held sports and entertainment company owned by billionaire Stan Kroenke, operating professional sports franchises across the NFL, NBA, NHL, and Premier League.

private
Denver, Colorado, USA

5 brands in portfolio

View more companies

Last reviewed: August 8, 2026 · Reviewed by Who Brands Editorial Team