American video game developer and publisher founded in 2006, known for League of Legends, Valorant, and other competitive games, headquartered in Los Angeles, California.
Company Type
private
Founded
2006
Headquarters
Los Angeles, California, USA
Stock
N/A: N/A
Revenue
approximately $2.5 billion (FY2024)
Employees
approximately 4,500
Primary Market
Global
American video game developer and publisher founded in 2006, known for League of Legends, Valorant, and other competitive games, headquartered in Los Angeles, California.
Riot Games was founded in 2006 by Brandon Beck and Marc Merrill in Los Angeles, California. The founders were former business consultants who shared a passion for video games. They wanted to create games that were designed to be competitive and esports-focused, unlike many existing games that were designed primarily for single-player experiences.
Riot Games developed League of Legends as its first game, inspired by the Defense of the Ancients mod for Warcraft III. League of Legends was released in 2009 and became a massive success. The game's free-to-play model and competitive gameplay attracted millions of players. League of Legends established Riot Games as a leader in the gaming industry and esports.
In 2011, Tencent acquired a majority stake in Riot Games for approximately $400 million. Tencent, a Chinese technology conglomerate, saw the potential in Riot Games and the growing esports market. In 2015, Tencent acquired the remaining shares in Riot Games, making the company a wholly-owned subsidiary. Despite the acquisition, Riot Games has maintained operational autonomy and creative control.
Following the success of League of Legends, Riot Games expanded its portfolio. The company released Teamfight Tactics in 2019, an auto-battler game mode that became popular. Riot Games released Valorant in 2020, a tactical shooter game that competed with Counter-Strike. The company also released Legends of Runeterra in 2020, a digital collectible card game set in the League of Legends universe.
Recent strategic direction has focused on expanding the Riot Games universe and esports ecosystem. The company has invested in esports leagues including the League of Legends Championship Series (LCS) and Valorant Champions Tour (VCT). Riot Games has also expanded into other entertainment areas including music, animation, and television to build broader entertainment franchises.
Riot Games, Inc. owns 0 brands in our database.
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