
Riot Games, Inc.
American video game developer and publisher founded in 2006, known for League of Legends, Valorant, and other competitive games. Wholly owned subsidiary of Tencent Holdings.
Company Type
private
Founded
2006
Headquarters
Los Angeles, California, United States
Revenue
Estimated $3 to $4 billion (FY2025, not separately disclosed by Tencent)
Employees
Approximately 4,500
Primary Market
Global
Riot Games, Inc. Timeline
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Who owns Riot Games?
Riot Games is a wholly owned subsidiary of Tencent Holdings Ltd., a Chinese multinational technology conglomerate listed on the Hong Kong Stock Exchange under ticker 0700. Tencent acquired a majority stake in 2011 for approximately $400 million and purchased the remaining shares in 2015. Despite the acquisition, Riot Games maintains operational autonomy and creative control.
Is Riot Games publicly traded?
No, Riot Games is not publicly traded. It is a wholly owned subsidiary of Tencent Holdings Ltd., which is publicly traded on the Hong Kong Stock Exchange under ticker 0700. Investors seeking exposure to Riot Games can purchase Tencent shares.
Who founded Riot Games?
Riot Games was founded in 2006 by Brandon Beck and Marc Merrill in Los Angeles, California. The founders were former business consultants who wanted to create competitive, esports-focused games. They were inspired by the Defense of the Ancients mod for Warcraft III.
What is Riot Games' revenue?
Riot Games' total revenue is not separately disclosed by Tencent. Based on available data from regional subsidiaries and industry estimates, Riot Games' total annual revenue is estimated at $3 to $4 billion for FY2025. Riot Games Korea alone reported $331 million in revenue for 2025. Tencent's FY2025 report highlighted the VALORANT franchise as a key revenue growth driver.
What games does Riot Games make?
Riot Games develops and publishes League of Legends (2009), Valorant (2020), Teamfight Tactics (2019), Legends of Runeterra (2020), and League of Legends: Wild Rift (mobile). The company is also developing 2XKO, a fighting game based on League of Legends characters.
What is Arcane?
Arcane is an animated series produced by Riot Games that streams on Netflix. The series is based on League of Legends lore and was developed in collaboration with French animation studio Fortiche. Season 1 premiered in November 2021 and won four Emmy Awards. Season 2 premiered in November 2024, concluding the series. The total production cost was approximately $250 million.
Where is Riot Games headquartered?
Riot Games is headquartered in Los Angeles, California, United States. The company has offices in cities including Shanghai, Berlin, Seoul, Singapore, Tokyo, and Sydney.
Has Riot Games made any major acquisitions?
Riot Games acquired Radiant Entertainment in 2016, a studio that is now developing 2XKO. Beyond this, Riot has primarily grown through internal development rather than acquisitions. Riot itself was acquired by Tencent Holdings in stages between 2011 and 2015.
History of Riot Games, Inc.
Riot Games was founded in 2006 by Brandon Beck and Marc Merrill, two former business consultants who shared a passion for video games. They were inspired by the Defense of the Ancients (DotA) mod for Warcraft III and wanted to create a standalone game in the multiplayer online battle arena (MOBA) genre. The founders raised approximately $7 million in venture capital from investors including FirstMark Capital, Benchmark, and Tencent.
League of Legends was released on October 27, 2009. The game's free-to-play model, which allowed players to access the core game for free and purchase cosmetic items and champions, was relatively novel at the time. The model proved highly successful, and League of Legends quickly gained millions of players.
In 2011, Tencent acquired a majority stake in Riot Games for approximately $400 million. Tencent, which operates the Chinese version of League of Legends through a separate licensing agreement, saw strategic value in owning the developer. In 2015, Tencent acquired the remaining shares, making Riot Games a wholly owned subsidiary. Following the full acquisition, Riot Games employees received cash bonuses, and the company maintained operational autonomy.
Following the success of League of Legends, Riot Games expanded its portfolio. Teamfight Tactics was released in 2019 as an auto-battler game mode within the League of Legends client. Valorant was released in June 2020 as a standalone tactical shooter. Legends of Runeterra was released in April 2020 as a digital collectible card game. League of Legends: Wild Rift, a mobile version of the game, was released in 2020 and 2021 across regions.
In 2021, Riot released Arcane on Netflix, its first major entertainment production. The animated series, developed in collaboration with French animation studio Fortiche, was critically acclaimed and won four Emmy Awards including Outstanding Animated Program. Arcane Season 2 premiered in November 2024, concluding the series. Bloomberg reported that the total production cost was approximately $250 million, making it a financial loss for Riot despite driving engagement with League of Legends.
In 2023, A. Dylan Jadeja succeeded Nicolo Laurent as CEO of Riot Games. Co-founders Brandon Beck and Marc Merrill remain involved in the company, with Beck serving as a board member and Merrill as President of Games.
In 2025, Riot introduced the Global Revenue Pool (GRP) model across its esports ecosystems. The GRP distributes a portion of in-game digital content revenue to franchised esports teams based on three criteria: general distribution (50%), competitive distribution (35%), and fandom distribution (15%). This model was designed to create a more sustainable economic relationship between Riot and its esports team partners.
Riot Games has also been developing 2XKO, a fighting game based on League of Legends characters, in collaboration with Radiant Entertainment. The game has been in development and testing, though it has faced challenges in the competitive fighting game community, with reports of lower-than-expected player engagement and tournament registrations in 2026.
Riot Games, Inc. Sustainability & Ethics
Riot Games has not published a standalone sustainability report. The company's parent, Tencent, publishes an annual ESG report that covers environmental, social, and governance metrics across its portfolio companies.
Riot Games has implemented initiatives related to player behavior and community health, including automated moderation systems, reporting tools, and penalties for toxic behavior in its games. The company has also invested in diversity and inclusion initiatives within its workforce and gaming communities.
In 2025, Riot introduced the Global Revenue Pool (GRP) model to create a more sustainable economic relationship with its esports team partners. The GRP distributes a portion of in-game digital content revenue to teams, providing them with a recurring revenue stream beyond traditional sponsorship and media rights deals. This model has been praised by some team owners as a step toward financial sustainability in esports.
The company has faced scrutiny over working conditions, including reports of crunch culture during the development of Arcane and its games. Riot has publicly committed to improving work-life balance and has implemented policies aimed at reducing overtime.
Controversy, Regulation & Public Scrutiny
Riot Games has faced several significant controversies:
Gender discrimination lawsuit (2018-2022): In 2018, Kotaku published an investigation describing a culture of gender discrimination and sexual harassment at Riot Games. The report led to multiple lawsuits and a class-action settlement. In 2022, Riot agreed to pay $100 million to settle the class-action lawsuit covering approximately 1,000 female employees and contractors. The settlement was one of the largest in the gaming industry.
Arcane financial performance: Bloomberg reported in December 2024 that Arcane cost approximately $250 million to produce over two seasons, making it a financial loss for Riot Games despite critical acclaim and Emmy Awards. The report highlighted the challenges of game companies investing in entertainment production and raised questions about Riot's strategy of developing entertainment content in-house rather than licensing to Hollywood studios.
2XKO development challenges: Riot's fighting game 2XKO, in development with Radiant Entertainment, has faced challenges including reported layoffs and lower-than-expected engagement in the competitive fighting game community. In 2026, an internal data leak reportedly described the game as "effectively a dead game," though this has not been officially confirmed by Riot. Tournament registration numbers at events like CEO 2026 have been lower than expected for a game based on League of Legends characters.
Esports sustainability: Riot's esports operations have faced questions about financial sustainability. The LCK accumulated $34 million in losses before being absorbed into Riot Games Korea in 2025. The introduction of the GRP model was a response to concerns about the economic viability of franchised esports teams, many of which have struggled to achieve profitability.
Chinese regulatory environment: As a wholly owned subsidiary of Tencent, Riot Games is affected by Chinese regulatory changes. China's gaming regulations, including restrictions on minors' gaming time and approval requirements for new game releases, can impact Riot's operations in the Chinese market. However, League of Legends has operated in China through Tencent's licensing since 2011 and has maintained its approval status.
Tencent ownership scrutiny: Riot Games' status as a Tencent subsidiary has drawn scrutiny in the context of US-China tensions. Some US lawmakers have raised concerns about Chinese ownership of gaming companies with significant American user bases. However, no specific regulatory action has been taken against Riot Games as of 2026.
Brands Owned by Riot Games, Inc.
Riot Games, Inc. owns 1 brand in our database. Explore the ownership tree below — click categories to expand and see individual brands.
Riot Games, Inc.
private · Founded 2006 · Los Angeles, California, United States
1
brands
Riot Games, Inc. Ownership: Pros & Cons
Advantages
- +Tencent ownership provides substantial financial resources for game development, esports investment, and entertainment projects
- +Access to the Chinese gaming market through Tencent's licensing and distribution infrastructure
- +VALORANT franchise identified as a key growth driver in Tencent's FY2025 results, indicating strong commercial momentum
- +Free-to-play model with in-game purchases generates recurring revenue from a large, engaged player base
- +Diversified portfolio across MOBA, tactical shooter, auto-battler, and card game genres reduces dependence on a single title
Considerations
- -Tencent ownership subjects Riot to Chinese regulatory risks and US-China geopolitical tensions
- -Esports operations have historically been unprofitable, with the LCK accumulating $34 million in losses before absorption
- -Entertainment investments (Arcane) have been financial losses despite critical acclaim, with $250 million spent on two seasons
- -2XKO development challenges and reported low engagement raise questions about Riot's ability to expand beyond its core genres
- -Gender discrimination lawsuit settlement ($100 million) highlighted cultural issues that required significant remediation
Frequently Asked Questions About Riot Games, Inc.
Who owns Riot Games?
Riot Games is a wholly owned subsidiary of Tencent Holdings Ltd., a Chinese multinational technology conglomerate listed on the Hong Kong Stock Exchange under ticker 0700. Tencent acquired a majority stake in 2011 for approximately $400 million and purchased the remaining shares in 2015. Despite the acquisition, Riot Games maintains operational autonomy and creative control.
Is Riot Games publicly traded?
No, Riot Games is not publicly traded. It is a wholly owned subsidiary of Tencent Holdings Ltd., which is publicly traded on the Hong Kong Stock Exchange under ticker 0700. Investors seeking exposure to Riot Games can purchase Tencent shares.
Who founded Riot Games?
Riot Games was founded in 2006 by Brandon Beck and Marc Merrill in Los Angeles, California. The founders were former business consultants who wanted to create competitive, esports-focused games. They were inspired by the Defense of the Ancients mod for Warcraft III.
What is Riot Games' revenue?
Riot Games' total revenue is not separately disclosed by Tencent. Based on available data from regional subsidiaries and industry estimates, Riot Games' total annual revenue is estimated at $3 to $4 billion for FY2025. Riot Games Korea alone reported $331 million in revenue for 2025. Tencent's FY2025 report highlighted the VALORANT franchise as a key revenue growth driver.
What games does Riot Games make?
Riot Games develops and publishes League of Legends (2009), Valorant (2020), Teamfight Tactics (2019), Legends of Runeterra (2020), and League of Legends: Wild Rift (mobile). The company is also developing 2XKO, a fighting game based on League of Legends characters.
What is Arcane?
Arcane is an animated series produced by Riot Games that streams on Netflix. The series is based on League of Legends lore and was developed in collaboration with French animation studio Fortiche. Season 1 premiered in November 2021 and won four Emmy Awards. Season 2 premiered in November 2024, concluding the series. The total production cost was approximately $250 million.
Where is Riot Games headquartered?
Riot Games is headquartered in Los Angeles, California, United States. The company has offices in cities including Shanghai, Berlin, Seoul, Singapore, Tokyo, and Sydney.
Has Riot Games made any major acquisitions?
Riot Games acquired Radiant Entertainment in 2016, a studio that is now developing 2XKO. Beyond this, Riot has primarily grown through internal development rather than acquisitions. Riot itself was acquired by Tencent Holdings in stages between 2011 and 2015.
Sources & Further Reading
- Riot Games Official Website
- Tencent Holdings FY2025 Annual Results (March 2026)
- Tencent Holdings Investor Relations
- Riot Games Korea 2025 Financial Results (Inven Global)
- Riot Games Korea 2025 Financial Analysis (RFT.GG)
- Riot Games Korea 2025 Financial Breakdown (Hotspawn)
- Bloomberg: Riot's $250M Netflix Show Arcane Was a TV Hit, Financial Miss
- Riot Games Mobile Revenue 2025 (Sportsdunia)
- Esports Insider: 2XKO Coverage
- Kotaku: Riot Games Gender Discrimination Investigation (2018)








