
War Thunder is developed and published by Gaijin Entertainment, a privately held video game company headquartered in Budapest, Hungary. Gaijin was founded in 2002 in Moscow by brothers Anton and Kirill Yudintsev and later relocated its global operations to Budapest. War Thunder launched in open beta in 2013, officially released in December 2016, and has accumulated more than 75 million registered players across PC and consoles.
| Brand | Parent Company | Ownership Type |
|---|---|---|
| War Thunder | Gaijin Entertainment | Product line |
Gaijin Entertainment was founded in 2002 in Moscow by the Yudintsev brothers. The studio's first major project was the racing game Adrenaline, and it built credibility through the 2000s with licensed work including IL-2 Sturmovik: Birds of Prey in 2009. The flight game experience fed directly into what became War Thunder.
The project began around 2011 under the working title World of Planes, a name dropped in 2012 to avoid confusion with Wargaming's World of Warplanes. A closed beta ran through 2012, and the open beta launched in November 2013 on PC. Early versions focused on World War II-era aviation across a handful of nations.
Two decisions defined the game's trajectory. The first was expanding beyond aircraft: the 2014 Ground Forces update added tanks, turning War Thunder into a combined-arms simulator, and naval forces followed. The second was console expansion. War Thunder was a PlayStation 4 launch title, making Gaijin the first free-to-play developer to ship a game at a console launch, and Xbox and PlayStation 5 and Series X/S versions followed.
Gaijin relocated west through the mid-2010s. The distribution business moved from Moscow to Budapest around 2015, and development leadership followed. Hungarian tax records show the Hungarian entity growing from 42 employees in January 2022 to 56 by January 2023, part of a roughly 200-person company spread across six offices in Karlsruhe, Larnaca, Budapest, Riga, Dubai, and Yerevan.
War Thunder passed 20 million registered players in 2019, 70 million by late 2022, and more than 75 million by 2024. Concurrent player records kept climbing: the all-time peak exceeded 250,000 simultaneous players in February 2024. The mobile spin-off War Thunder Mobile launched in 2023, and a dedicated VR title, Aces of Thunder, has been in development for PlayStation VR2.
By 2025 the game had accumulated more than 2,500 playable vehicles spanning World War I biplanes to modern jets, tanks, helicopters, and warships, with a cadence of roughly five major updates per year. Gaijin's stated position is that support continues as long as the player base holds, and the player count has grown every year.
What does Gaijin Entertainment own?
Gaijin owns the War Thunder franchise, Enlisted, Crossout, Star Conflict, CRSED: Cuisine Royale, War Thunder Mobile, and upcoming titles Active Matter and Aces of Thunder, all self-published.
Is Gaijin Entertainment publicly traded?
No. The company is privately held by founders Anton and Kirill Yudintsev and has never been listed or acquired.
Who founded Gaijin Entertainment?
Brothers Anton and Kirill Yudintsev founded the studio in Moscow in 2002. Anton Yudintsev continues to lead the company.
Where is Gaijin Entertainment headquartered?
The company's global headquarters and main development hub is in Budapest, Hungary, with additional offices in Karlsruhe, Larnaca, Riga, Dubai, and Yerevan.
How many employees does Gaijin have?
Approximately 200 people work across the six offices, a deliberately small team relative to the scale of its flagship game.
Is Gaijin a Russian company?
Gaijin was founded in Russia but relocated its headquarters and revenue operations to Hungary and other EU jurisdictions in the mid-2010s. It operates today as a Hungarian-headquartered European company.
What is Gaijin's revenue?
Not publicly disclosed. The company is private and releases no financials; its War Thunder player scale and full revenue capture suggest a materially profitable operation, but no verified figures exist.
War Thunder won Best Simulation Game at the Gamescom 2013 awards and took Best Game, Best Developer, Best Technology, and Best Sound at the KRI 2013 awards in Russia. It holds a Guinness World Record for the most aircraft in a flight simulation game. The game has consistently ranked among the most played titles on Steam since release.
The game's most persistent controversy is a category it did not create but has come to define: classified military document leaks on its forums. On multiple documented occasions between 2021 and 2024, players posted restricted or classified technical manuals for real weapons systems, including the Challenger 2 and Leclerc tanks, to win arguments about in-game vehicle modeling. Gaijin removed the documents each time and banned the accounts, working with relevant defense authorities where required.
The economy has also sparked backlash. A May 2023 update changed progression economics so severely that the community organized review bombing and a player boycott, which led Gaijin to reverse the changes and publish an economy revision roadmap. Separately, critics note the game's Russian founding roots, though Gaijin moved its operations and revenue collection to Europe years before 2022 and presents as a Hungarian company.
No direct competitors found in the same category. This could be because War Thunderoperates in a unique market segment or we're still building our competitor database.
Looking for brands with different ownership structures? These similar brands are not owned by Gaijin Entertainment, giving you alternative choices that support different corporate structures.
Media EntertainmentOwned by Advergic
Islamabad-based ad optimization company founded in 2021, the first Google Certified Channel Partner in Pakistan.
Advergic operates independently without a large parent corporation.
Media EntertainmentOwned by Ascendeum
Ad tech strategy consulting and managed operations firm founded in 2015, headquartered in Bordentown, New Jersey with delivery teams across India.
Ascendeum operates independently without a large parent corporation.
Media EntertainmentOwned by Azerion Group N.V.
European digital advertising and entertainment brand combining programmatic ad technology, game distribution, and owned properties including Habbo.
Azerion operates independently without a large parent corporation.
Media EntertainmentOwned by The Walt Disney Company
American entertainment company and core brand of The Walt Disney Company, known for animated films, live-action entertainment, and theme parks.
Disney operates independently without a large parent corporation.
Media EntertainmentOwned by DraftKings Inc.
American sportsbook, iGaming, and daily fantasy sports platform, the flagship brand of Nasdaq-listed DraftKings Inc. (DKNG).
DraftKings operates independently without a large parent corporation.
Media EntertainmentOwned by Eneba
Digital marketplace for discounted video game keys, gift cards, and in-game currency, operated by Lithuanian company Helis Play under Eneba Holdings.
Eneba operates independently without a large parent corporation.
Discover popular brands and companies in the Media & Entertainment category and related searches from other users.

Influential British independent record label founded in 1979, known for a distinctive visual aesthetic and a roster spanning Cocteau Twins, Pixies, The National, and Grimes.

Major American broadcast television network with a rich history in news, entertainment, and sports programming, serving as a cornerstone of Disney Entertainment Television within The Walt Disney Company.

Video-game publishing identity owned by Microsoft since its $68.7 billion acquisition closed in October 2023.