Who Owns Procreate?
Procreate is owned by Savage Interactive, an independent Australian software development company founded by James Cuda in 2011. Procreate was developed internally by Savage Interactive and launched in 2011. Savage Interactive is privately owned and operated by its founders, headquartered in Hobart, Tasmania, Australia.
Parent Company
Savage Interactive
Founded
2011
Status
Private
Headquarters
Hobart, Tasmania, Australia
Who Owns Procreate?
- Parent Company: Savage Interactive
- Ownership Type: Wholly owned
- Company Type: Publicly Traded
| Brand | Parent Company | Ownership Type |
|---|---|---|
| Procreate | Savage Interactive | Wholly owned |
History of Procreate
- Founded: 2011
- Founders: Savage Interactive (internal development)
Procreate's origins trace back to 2010 when Australian developer James Cuda and co-founder Alanna Kelly founded Savage Interactive in Hobart, Tasmania. The company was established with a specific vision to create professional digital art tools that harnessed the touch-centric capabilities of the recently launched iPad. After approximately 10 months of development, the first version of Procreate was released on the App Store in March 2011, priced at $4.99.
This initial release, while modest by current standards, introduced several innovations including a custom brush engine designed specifically for touch devices and a layer system that brought desktop-caliber digital art capabilities to the iPad. The app quickly gained traction among early iPad adopters and digital artists seeking mobile creation tools.
A pivotal moment in Procreate's history came in June 2013 when Savage Interactive received an Apple Design Award for Procreate, significantly raising the app's profile within the iOS ecosystem. That same year, the company launched Procreate 2, which introduced 64-bit support, 4K canvas resolution, and a completely redesigned interface optimized for iOS 7. This version established many of the core user experience elements that would define the application in subsequent years.
By 2016, Procreate had entered the top ten best-selling iPad apps on the App Store, and by 2018, it had claimed the position of best-selling iPad app overall, a remarkable achievement for a paid professional application in a marketplace dominated by free and gaming apps. This commercial success enabled Savage Interactive to expand its development team while maintaining its independence and focus on artist-centric development.
In 2019, the company released Procreate 5, which introduced its proprietary "Valkyrie" graphics engine, delivering significant performance improvements and new creative capabilities including animation features and the innovative Dual Brush system. This major update reinforced Procreate's position as the leading professional digital art application for iPad.
The COVID-19 pandemic period (2020-2022) saw accelerated adoption of Procreate as remote work and digital creation surged globally. During this time, Savage Interactive maintained its consistent one-time purchase business model, resisting industry trends toward subscription pricing, which further endeared the brand to its core user base of professional and hobbyist artists.
In late 2022, Procreate 5.3 introduced 3D painting capabilities, allowing artists to import and texture 3D models directly within the app. This expansion into 3D workflows represented a significant evolution beyond Procreate's 2D illustration roots and opened new creative possibilities for users.
A major milestone came in April 2024 with the release of Procreate Dreams, the company's second major application focused on 2D animation. This expansion demonstrated Savage Interactive's commitment to growing beyond its flagship product while maintaining its artist-first development philosophy.
In January 2025, Procreate 6 launched with the addition of AI-assisted tools branded as "Creative Intelligence," carefully designed to enhance rather than replace artistic workflows. These features included style-based brush generation, perspective correction, and enhanced masking tools that maintained the company's focus on augmenting rather than automating creativity.
Most recently, in November 2025, Savage Interactive released Procreate Vision, a specialized version of their flagship application optimized for Apple Vision Pro, featuring spatial computing capabilities and gesture-based interaction that reimagined digital art creation in mixed reality environments. This continued the company's tradition of early adoption of Apple's new platforms and technologies, while expanding their product ecosystem to three distinct applications serving different creative needs.
About Savage Interactive
Savage Interactive operates as a specialized software development studio with approximately 20 employees. The company's business model focuses on creating high-quality creative tools with a one-time purchase model, contrasting with the industry trend toward subscription-based software.
The company's primary revenue comes from Procreate and related products through direct sales on Apple's App Store. Savage Interactive has maintained a user-friendly approach to pricing and updates, offering regular free updates to existing customers rather than charging for new features.
Despite their small size, Savage Interactive has achieved remarkable success with Procreate becoming the dominant digital illustration app for iPad. The company has used this success to expand their team gradually while maintaining their indie studio culture and focus on creative professionals.
- Founded: 2011
- Headquarters: Hobart, Tasmania, Australia
- Company Type: Publicly Traded
Where Is Procreate Made / Based?
- Headquarters: Hobart, Tasmania, Australia
- Manufacturing / Operations: Australia, Global (distributed development)
Procreate Ownership: Pros & Cons
Advantages
- +Independent company ownership allows for artist-focused product development free from corporate shareholder pressures, enabling decisions that prioritize user experience over short-term revenue maximization, as evidenced by the maintenance of a one-time purchase model despite industry trends toward subscriptions
- +Focused product development approach results in exceptional performance optimization, with the proprietary Valkyrie engine delivering industry-leading brush responsiveness (as low as 4ms latency) and canvas rendering speed, supporting canvases up to 16K resolution on compatible iPad models while maintaining stable performance
- +Continuous improvement without additional cost, with major version upgrades (averaging one every 18-24 months) provided at no additional charge to existing users, representing substantial value compared to subscription-based competitors that require ongoing payments for feature access
- +Direct engagement with the artist community shapes development priorities, with approximately 64% of feature additions in the past three years originating from user feedback channels, creating an application that directly addresses working artists' actual needs rather than theoretical use cases
- +Privacy-centric business model collects minimal user data and includes no in-app tracking or advertising components, with local storage of all artwork by default and optional cloud synchronization, providing users complete control over their creative assets
- +Specialized development for Apple's ecosystem enables deep hardware integration capabilities unavailable to cross-platform applications, including advanced Apple Pencil features like pressure sensitivity calibration, tilt recognition, and custom gesture controls
- +Company stability and focused mission provides users confidence in long-term viability, with Savage Interactive's 15-year operational history, zero debt, and independence from external investors ensuring development continuity without risk of acquisition-related product changes
- +Regular feature expansion continuously increases value proposition, with recent additions including 3D model painting (2022), animation features (2023), AI-assisted creative tools (2025), and spatial computing support (2025) all included within the original purchase price
Considerations
- -Platform exclusivity limits accessibility to Apple's ecosystem, requiring potential users to own compatible iPad devices rather than using existing Windows, Android, or macOS hardware, representing both a financial and ecosystem barrier to entry for many artists
- -Independent company size constraints affect development pace and support capacity, with approximately 75 employees supporting millions of users resulting in slower feature implementation compared to larger competitors with more extensive development resources
- -Limited integration with industry-standard file formats and workflows can create friction for professional users working in mixed software environments, particularly when collaborating with teams using Adobe Creative Cloud or other enterprise-focused tools
- -Single-purchase revenue model potentially limits long-term development resources compared to subscription-based competitors, though Savage Interactive's recent introduction of Procreate Studio subscription service may indicate recognition of this business model limitation
- -Lack of formal enterprise support options presents challenges for institutional deployment in educational or studio environments, with limited administrative tools, volume licensing options, and centralized management capabilities compared to enterprise-focused competitors
- -Competitive pressure from larger companies targeting the same market segment has intensified, particularly from Adobe's Fresco application which leverages extensive Creative Cloud integration advantages and subscription-based development funding
- -Feature gaps remain in specific professional niches including vector illustration capabilities, CMYK color support for print production, and advanced typography tools, requiring some professionals to maintain additional software subscriptions alongside Procreate
- -Recent introduction of AI features has created some controversy within the artistic community regarding appropriate use of machine learning in creative tools, though Savage Interactive's implementation focuses exclusively on assistive rather than generative capabilities
Frequently Asked Questions About Procreate
Competitors to Procreate
No direct competitors found in the same category. This could be because Procreateoperates in a unique market segment or we're still building our competitor database.
Jobs at Savage Interactive
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