Anthony Wood founded Roku in October 2002 as a limited liability company in Silicon Valley. The name Roku means "six" in Japanese, reflecting the fact that it was the sixth company Wood had started. His previous venture, ReplayTV, was one of the earliest digital video recorder companies, and Wood used proceeds from selling that business to fund Roku's early operations.
The company's initial focus was on high-definition video players, but its direction shifted in 2008 when Netflix invested $6 million in Roku as part of an equity funding round. Wood simultaneously took a part-time role at Netflix to develop a device capable of streaming Netflix content to televisions. In May 2008, Roku launched the first connected TV device to stream Netflix, establishing the company's core identity as a streaming hardware maker. Netflix subsequently sold its approximately 15% stake in Roku to Menlo Ventures in 2009 to avoid the appearance of favoring one hardware manufacturer over others.
Throughout the early 2010s, Roku expanded its hardware lineup and geographic reach. In 2012, the company launched in the United Kingdom and Canada. In 2014, Roku entered a new strategic direction by licensing its operating system to third-party television manufacturers, allowing Roku OS to be embedded directly into smart TVs sold by other brands. This licensing model dramatically expanded the company's installed base without requiring Roku to manufacture every device itself. By 2015, Roku had launched in Australia, France, and Mexico.
In 2016, Roku began building its advertising business in earnest, partnering with Magna, a media firm, to incorporate targeted advertising on its streaming platform. The company also partnered with Nielsen to measure advertising effectiveness, signaling its ambition to compete for television advertising budgets.
On September 28, 2017, Roku completed its initial public offering on NASDAQ, raising approximately $219 million. The IPO marked a turning point in how the company described itself: rather than a hardware company, Roku began positioning itself as a platform business whose hardware served primarily as a distribution vehicle for its advertising and content services.
In November 2019, Roku acquired dataxu, a video advertising platform, for approximately $150 million in cash and stock. The acquisition gave Roku programmatic advertising technology and data capabilities that strengthened its pitch to brand advertisers seeking alternatives to traditional television.
In January 2021, Roku acquired rights to Quibi's content library for less than $100 million, adding 75 programs to The Roku Channel. In March 2021, Roku acquired This Old House Ventures, bringing the long-running home improvement franchise and its 1,500 episodes to its platform. By mid-2021, Roku had expanded into India and Germany, extending its international footprint.
In January 2023, Roku launched its own branded smart televisions, entering the hardware market directly rather than solely through licensing arrangements with other manufacturers. The Roku TV line marked the company's first full year of branded TV sales in 2024, with device revenue reaching $590.1 million for the year, up 20% year over year.
In April 2024, Roku disclosed that approximately 576,000 user accounts had been compromised in a credential stuffing cyberattack, following a smaller breach earlier in the year affecting approximately 15,000 accounts. The company stated that hackers made purchases in fewer than 400 cases and did not access sensitive financial information. Roku reversed all fraudulent charges and rolled out two-factor authentication across all accounts in response.
In September 2024, Roku launched Roku Ads Manager, a self-serve advertising platform designed to attract performance-oriented advertisers and allow them to buy inventory across all streaming services available on the Roku platform.
For fiscal year 2024, Roku reported total revenue of $4.1 billion, representing approximately 18% growth over fiscal year 2023. The company reported a net loss of $129.3 million and an operating loss of $218.2 million for the year, reflecting continued investment in platform expansion and hardware development.